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April 25th, 2005, 05:27 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
Superiority fighters work well as heavy fighters too, though. Especially if you are going to arm them with supply-sucking DUCs instead of the energy based Plasma Cannons.
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July 12th, 2006, 03:59 AM
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Shrapnel Fanatic
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Location: USA
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Re: Carrier Battles Mod
SJ I am getting a lot AI_General, and Research errors popping up in v1.6.
When you changed the Racial Traits and tech area files you might have caused some collateral damage to the AI files.
Also do you mind if I work on a modified version of your mod? Just something that I wanted to play around with and if I can get it too work I would like to post it, with your permission.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 19th, 2006, 11:40 PM
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Lieutenant Colonel
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Location: iola, ks, usa
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Re: Carrier Battles Mod
I, too, am getting lots of error messages for the missing solid shields research...
Quote:
Atrocities said:
SJ I am getting a lot AI_General, and Research errors popping up in v1.6.
When you changed the Racial Traits and tech area files you might have caused some collateral damage to the AI files. 
Also do you mind if I work on a modified version of your mod? Just something that I wanted to play around with and if I can get it too work I would like to post it, with your permission.
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July 20th, 2006, 12:33 AM
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Captain
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Location: Woodland,CA
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Re: Carrier Battles Mod
Quote:
dumbluck said:
I, too, am getting lots of error messages for the missing solid shields research...
Quote:
Atrocities said:
SJ I am getting a lot AI_General, and Research errors popping up in v1.6.
When you changed the Racial Traits and tech area files you might have caused some collateral damage to the AI files. 
Also do you mind if I work on a modified version of your mod? Just something that I wanted to play around with and if I can get it too work I would like to post it, with your permission.
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Grrrrrrrrrrr............
Me three
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July 20th, 2006, 01:16 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
Do you mean Atrocities' races?
If so, I posted this link in his thread, including the mod, the AIs, and the nessesary tweaks.
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July 21st, 2006, 03:22 AM
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Captain
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Re: Carrier Battles Mod
Not with just AT's races, but some of the others too.
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July 12th, 2006, 04:05 AM
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Shrapnel Fanatic
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Re: Carrier Battles Mod
I also found a spacing error in the components file right above Steel Armor Plating.
The missing Tech Area tech is Solid Shields.
The missing Racial Trait is Hardy Industrialists.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 12th, 2006, 04:59 AM
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Shrapnel Fanatic
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Re: Carrier Battles Mod
I wanted to try out that Subspace idea I had and your mod seemed like the best way to go.
This is what I have done. (I have not updated the research file yet, but I will)
Added Two New Racial Traits:
Subspace Warfare Tech Area 100
Description: Technology that allows ships to slip into subspace thus rendering them nearly invisible.
Electronic Warfare Tech Area 101
Description: Gives technology that can detect ships hidding in subspace.
Added Two New Technologies
Subspace Warfare Max Lv 3
Electronic Warfare Max Lv 3 (Requires Automation Lv 6)
Added Three New Hulls
Subspace Attack Ship
Description: Fast attack subspace ship.
Subspace ISBM Carrier
Description: Slower moving ship that can carry Inter-Stellar Ballistic Missile
ISBM
Description: Inter-Stellar Ballistic Missile
Added New Components:
Phalanx Torpedo I - III Skips Shields and Armor
Description: A devastating powerful torpedo used by subspace ships against other ships.
NOTE: Require a mount. Has a reload rate of 3, Restriction of 4 per ship, and is exclusive to the subspace ships
ISBM Launcher
Description: Launches ISBM's into space
NOTE: Cargo of 100kt (Enough for 1 ISBM)
ISBM Guidance System
ISBM Engine
ISBM Warhead I - III
Description: Large nuclear warhead which will cause massive damage when it hits an enemy planet.
NOTE: Dam 500, 700, 1000 at range 1 only
SUB NOTE: ISBM can only have one warhead.
Electronic Sensors
Description: Advanced sensors which scans all electro-magnetic bands to detect ships hidden ships in subspace.
NOTE: Requires mount. Only a Destroyer can use it. Can detect Lv 6 EM.
Subspace Charge I - III Skips Armor
Description: Subspace charges are used against ships hidden in subspace. They can also damage ships in normal space.
NOTE: Reload rate 2, damage 25,25,25 - 25,25,25,25 - 25,25,25,25,25, Requires Mount and can only be mounted on a Destroyer
Added New Mounts:
Phalanx Torpedo Mount
Description: Mount scales Phalanx Torpedo for use with Subspace Attach Ship
Phalanx Torpedo Mount
Description: Mount scales Phalanx Torpedo for use with Subspace ISBM Carrier
ISBM Launcher Mount
Description: Mount scales ISBM Launcher to fit on Subspace ISBM Carrier.
Electronic Sensors Mount
Description: Mount scales Electronic Sensors component to fit onto a Destroyer hull.
Subspace Charge Mount
Description: Mount scales Subspace Charge to fit onto a Destroyer hull.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 12th, 2006, 08:34 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
1) Yeah, that's why I updated the links, and solid shields were intentionally removed.
2) Since you're gonna have the ISBMs, you should probably remove the PBMs, or change them into warheads for the ISBMs.
3) Armor skipping weapons won't do much. They act more like shield skipping weapons, since the mod uses leaky shields and armor.
4) Once you've got the basics working, I suggest cranking the number of stealth/scanner levels up to 50 or so, to prevent the arms race from fizzling out in the early turns of a game.
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July 12th, 2006, 04:56 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Carrier Battles Mod
1. What links were updated? I only downloaded this yestarday.
2. PBMS - ?
3 - thats fine, just gives the subs their own weapon.
4 - ? The cloaking ability is built into the hulls.. can you give more advise on this.
Thanks 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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