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May 10th, 2006, 10:51 AM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: Mictlan Help
Quote:
Also, would taking a little Misfortune be terrible for any reason? Like, anything potentially crippling?
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A lot of people only pick misfortune 2, not 3. I believe it is because there are some particularly bad events that you only get with misfortune 3.
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May 10th, 2006, 11:10 AM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
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Re: Mictlan Help
Also, with 2 you still have a 1% chance per turn of getting a hero. With 3, that chance drops to zero.
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May 10th, 2006, 12:29 PM
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Private
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Join Date: May 2006
Posts: 8
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Re: Mictlan Help
Yeah, I know all about how "Blood Hunt" and "Capture slaves" are different, I was just curious because I can't seem to get a very good wall of fodder going with only three slaves per turn.
I think maybe I'll go for misfortune 1 for a slightly better chance for the heroes. or maybe I'll leave in neutral because I really want to see all of Mictlan's heroes. I've only seen Quetzacouatl so far.
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May 10th, 2006, 12:50 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Mictlan Help
theres also mictopi or whatever his name is who is b3 d3 unholy 3 mage and some eagle warrior mage priest. 3 slaves is all you need for arrow fodder and slaves make poor melee fodder due to low morale (although throw in a fgew feathered warriors and its a bit better)
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May 10th, 2006, 01:52 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Mictlan Help
Quote:
ToResonanceComesDeath said:
Yeah, I know all about how "Blood Hunt" and "Capture slaves" are different, I was just curious because I can't seem to get a very good wall of fodder going with only three slaves per turn.
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Sorry, I misread your question as about blood hunt.
The main things about capture slaves, don't waste priest kings time with it, and use forts with no temples or labs to spam tribal kings.
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May 10th, 2006, 03:56 PM
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Private
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Join Date: May 2006
Posts: 8
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Re: Mictlan Help
Quote:
quantum_mechani said:
Quote:
ToResonanceComesDeath said:
Yeah, I know all about how "Blood Hunt" and "Capture slaves" are different, I was just curious because I can't seem to get a very good wall of fodder going with only three slaves per turn.
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Sorry, I misread your question as about blood hunt.
The main things about capture slaves, don't waste priest kings time with it, and use forts with no temples or labs to spam tribal kings.
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Ahh, thanks for the advice. I was using my Priest kings for it.
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May 10th, 2006, 05:08 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Mictlan Help
thats a complete waste of a valuable mage..... you have much to learn.
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May 11th, 2006, 12:50 AM
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Private
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Join Date: May 2006
Posts: 8
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Re: Mictlan Help
What exactly are the priest kings good at? I found myself only using them to craft Rings of Regeneration and Jade Knives. I had my High Priests of the Sun commanding my armies. Is there something I'm missing with the Priest kings?
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May 11th, 2006, 01:14 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
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Re: Mictlan Help
Well, being your only national mage with nature counts for something. I always have at least one to haruspex, and you can use them to forge thistle maces and armour of the twisting thorns -> treelord staff which pretty much opens up all of nature magic. And it's not inconceivable you might use them to summon darkvines if you have some nature boosters lying around.
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May 11th, 2006, 03:08 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Mictlan Help
Priest King: Relief Spam in battle. Equip with a Thistle Mace, cast Relief, and you get unlimited mage energy... so a few Blood Priests can cast Summon Imps over and over without wasting slaves on Reinvigoration, Sun Priests can cast Falling Fires without going sleepy-bye, and so forth. Normally people use Druids, but you don't find Druids every game.
They also have the advantage of Eagle Eyes if you want to do Banishment or Sermon of Courage.
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