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May 23rd, 2006, 09:50 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Mictlan
more suggestions added to the list... most likely too late for the suggestions since DOM_3 is in the final stages, but I will list them anyway:
Most summoned units have multiple advantages over national troops. Some of these include:
Never flee in battle
Never needs food
No gold upkeep
More powerful
Ways national troops can be improved:
1) Allow most nations to have their national troops increase population for whatever province they reside. suggested by NTJedi
2) Allow national troops to be upgraded making their gold/food upkeep more acceptable. suggested by: DominionsFAN
3) Allow some method for national troops to be upgraded with gems. suggested by NTJedi
4) Allow national troops to provide increased morale, defense and attack for province defense... seems logical their presence within the province would have this effect. Perhaps for this bonus to work the national troops would have to be equal to the province defense, thus 10 PD would need 10 national troops for the bonus. suggested by NTJedi
5) Providing national troops with increased statistics by receiving faster experience upgrades and the ability to receive higher experience thus 10 stars instead of 5 stars. suggested by Sandman
6) Providing summoned troops with a gem upkeep making national troops more feasible. suggested by VedalkenBear
7) Add additional national troops which can be summoned from spells specific for each nation. suggested by: DominionsFAN
8) Remove gold upkeep which helps balance cost between the summoned and national units. suggested by VedalkenBear
9) Provide improved/unique bonuses for national troops such as 25% resistances or other traits. suggested by Nerfix
10) Allow new research path which improves statistics of national troops. suggested by Cainehill
11) Allow new buildings such as an Armory, Forge, etc. where national troops can be made stronger. suggested by Cainehill
12) New national spells (like global) which are casted to improve existing national troops. suggested by Cainehill
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May 23rd, 2006, 09:52 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Mictlan
Quote:
NTJedi said:
more suggestions added to the list... most likely too late for the suggestions since DOM_3 is in the final stages, but I will list them anyway:
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Could you edit your first post where you made this list instead of spamming the thread?
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May 23rd, 2006, 10:17 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Mictlan
actually he might want to post it to a new thread that has a subject title more eye-catching to the devs
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May 24th, 2006, 04:08 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Mictlan
I see quite a few complaints about summons being too powerful vs. national troops. Here's a suggestion: Set site frequency to 20 or 25 or even lower and research to very difficult and national troops are suddenly a lot more valuable for a lot longer. At least it is this way in Dom2, and I don't see why it shouldn't be so in Dom3 either. If there is an overall slight improvement in nationals along the lines of the CB mod, all that much better.
People are used to playing Dominions with normal research and sites at 40 or more, which means that on any halfway large map you're quickly inundated with more gems than you know what to do with and there's no incentive to use anything but summoned troops.
Edi
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May 24th, 2006, 08:38 AM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Mictlan
Quote:
Kristoffer O said:
There is no race more conservative and less flexible than the human race.
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If that's true, then why are humans the dominant species in the Dominions universe?
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May 24th, 2006, 09:55 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Mictlan
Working on mostly historical bases off of what he teaches in real life would tend to make that likely. And for balance purposes I think that humans tend to be the default that everything else is measured off of. Just my thoughts on it
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 24th, 2006, 11:17 AM
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First Lieutenant
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Join Date: Feb 2005
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Re: Mictlan
Quote:
Most summoned units have multiple advantages over national troops. Some of these include:
Never flee in battle
Never needs food
No gold upkeep
More powerful
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Then why not give some of these abilities to national troops? In dom2, only the 'no upkeep' isn't on at least one troop. (if you count pop killing nations summons, they have no upkeep)
All of the new abilities you've suggested are cool, but I'd be just as happy to see them on summons as well.
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May 24th, 2006, 11:47 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Mictlan
Quote:
Sandman said:
Quote:
Kristoffer O said:
There is no race more conservative and less flexible than the human race.
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If that's true, then why are humans the dominant species in the Dominions universe?
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Because tolerant cultures with a more hippie outlook than the human race allow themselves to be swallowed and destroyed by intolerant, simpleminded and conservative humans
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May 24th, 2006, 12:30 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
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Re: Mictlan
Also, humans breed like rabbits.
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May 24th, 2006, 12:42 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Mictlan
Kristoffer O said:
Quote:
Kristoffer O said:
There is no race more conservative and less flexible than the human race.
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Sandman said:
If that's true, then why are humans the dominant species in the Dominions universe?
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Because tolerant cultures with a more hippie outlook than the human race allow themselves to be swallowed and destroyed by intolerant, simpleminded and conservative humans
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That won't work in your world. Vanir aren't hippies, Pangaeans might be hippies but they go berserk in the end (Carrion Woods), Jotun are anything but hippies (although Rimtursar might've been), Caelians are nerds (except Harabs, who are goths) and the "tolerance" of the water nations is arguable at best. Atlantians, the better of the bunch, only enslave humans to have someone else to tell them of their wonderful future, while the Starspawn "tolerance" only produces cheap cannon-fodder.
The only hippies in DomII are the Abysians and the Tuatha. The Tuatha retreat to another plane instead of enslaving the humans, and Abysians were clearly smoking when the first humanbreds came to be. In their defense, they got into bad company. Of course, their "friends" got themselves banished once there were some horned kids running around, and are probably still gathering spousal support. That doesn't sound like the typical female, though... Ah, now I know why there are no Incubi in Dominions! That also explains why Abysians need to collect all those pure maidens, as well! Some spousal support, there!
C'tissians are even worse, though. Not only are they herbivores enamoured with both life and death (veggie-hippie-goths!), they have severe skin problems! They already enslaved one race of intolerant and conservative carnivores, though, so I wouldn't want to miss with them.
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