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July 15th, 2006, 06:57 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Frechdachs Returns (looking for players)
new turn is up
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July 17th, 2006, 06:43 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
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Re: Frechdachs Returns (looking for players)
Hmm - interesting game. Is Man all alone on the western peninsula? Looks like Mictlan and Vanheim have already started to rip each-other apart.
C'tis, are you also involved in this?
Did I mention that Frechdachs games tend to become fast paced and rather ugly?
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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July 17th, 2006, 09:21 AM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
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Re: Frechdachs Returns (looking for players)
Its me and van, no ctis and yes man is alone down there to my knowledge.
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July 17th, 2006, 12:51 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Frechdachs Returns (looking for players)
yes, I have it to myself. yet to take the arcipelageos.
Of course what that means is, since I will have 6 victory points, that whoever wishes to win will HAVE to take some of them from me eventually.
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July 17th, 2006, 01:26 PM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Frechdachs Returns (looking for players)
Hmm - there are 15 VP and 9 are needed. If my math is right, that makes it possible to win without "our" 6 points.
The open question is: why did Mictlan expand to the west, where he/she/it has to face 3 other players, instead of going east where there is only one ...
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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July 17th, 2006, 01:53 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Frechdachs Returns (looking for players)
we have an NAP. met so early that we decided it wasn't worth depleting eachother's resources to have it out.
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July 18th, 2006, 02:09 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Frechdachs Returns (looking for players)
just waiting for wraithlord with about 5 hours to go.
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July 18th, 2006, 04:21 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Frechdachs Returns (looking for players)
Thanks for waiting
Turn's up.
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July 18th, 2006, 07:10 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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C\'tis breaks NAP
Fie upon C'tis for breaking our NAP without warning!
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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July 19th, 2006, 03:52 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: C\'tis breaks NAP
That is nasty - shame on you, WraithLord! Kicking somebody already down.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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