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December 28th, 2006, 03:26 PM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
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Re: Space Empires V Editor 1.4 Released
Quote:
javaslinger said:
You have a version 1.44 and you haven't told anyone??? Shame, shame...
Javaslinger
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Meh, it was a relatively minor bugfix release. But yes, there is a 1.44 now
Of course, now that SEV 1.20 is out, I need to make a new version of the editor...
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January 14th, 2007, 01:22 PM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: Space Empires V Editor 1.4 Released
Some bugs/issues I've noticed with 1.43, all within the components editor. *edit* Dismissed the items listed as fixed in 1.44.
1. The editor will give an error if a formula only contains an iif() function, but I see that's already been registered as a bug and possibly fixed for 1.44?( Can't download 1.44,
it's going at 0.1 kb/s O_O *nvm* just my isp having fun with me)
2. In Firing Type Info, under Bolt, the 'Bolt Speed' field wont update if you write decimal values.
3. It would be a great improvement if the up and down moving of components could be made faster somehow. Perhaps drag and drop? I guess this would apply to the tech area editor and possibly facilities, as well.
4.The Facility editor's 'Facility Group' field doesn't work correctly.
5. Perhaps add a 'Copy ability' function as well?
That's about it, thanks for the work you've done!
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March 23rd, 2007, 03:09 AM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
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Re: Space Empires V Editor 1.4 Released
Bump for current program progress report.
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March 23rd, 2007, 03:29 AM
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Captain
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Join Date: Apr 2003
Location: Burnaby
Posts: 995
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Re: Space Empires V Editor 1.4 Released
There are laws against necromancy, you know.
But in this case I'll let it go, coz I wanna know too.
__________________
Suction feet are not to be trifled with!
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March 23rd, 2007, 03:52 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: Space Empires V Editor 1.4 Released
I think devnull has likely gotten back to real life concerns you might get another version out of him but it could take awhile.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
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Get the newest Version of Invasion! here: http://www.secenter.org/
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March 23rd, 2007, 09:30 AM
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Sergeant
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Join Date: Jun 2006
Posts: 238
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Re: Space Empires V Editor 1.4 Released
I really would like to see this updated.
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August 25th, 2007, 02:13 PM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
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Re: Space Empires V Editor 1.4 Released
Sorry, I got taken over by aliens who insisted that I devote all my mental energy to work for the last 8 months or so. But the game is now finished so I can work on the editor some more. I have version 1.5 almost ready for release. Also have DevnullMod alpha almost ready for release.
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August 25th, 2007, 02:16 PM
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Sergeant
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Join Date: Feb 2001
Location: Richmond, VA
Posts: 274
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Re: Space Empires V Editor 1.4 Released
That is truly awesome news... Devnul was my mod of choice in SEIV...
Can't wait
Javaslinger
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August 25th, 2007, 05:06 PM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
Posts: 776
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Re: Space Empires V Editor 1.4 Released
just... please tell me it uses bm as a base, rather than stock.
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August 25th, 2007, 05:15 PM
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Sergeant
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Join Date: Jun 2006
Posts: 238
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Re: Space Empires V Editor 1.4 Released
Yay for the editor and the mod !
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