|
|
|
|
|
May 31st, 2007, 02:32 AM
|
Corporal
|
|
Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: A little artisanal map... with 1225 provinces
Quote:
Edi said:
Hmm, I seem to be getting competition for the big maps.
This monster only outweighs the biggest Faerun map by a factor three...
Should be REALLY good when you add the specials. I like the graphics just fine, even if a bit more earth-tones plains would perhaps look better.
Edi
|
Hi I love the big maps! Have you posted yours anywhere? Thanks!
|
May 31st, 2007, 02:45 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: A little artisanal map... with 1225 provinces
Not yet. It's still in the works, but will be coming out in the near future.
|
June 1st, 2007, 12:09 AM
|
First Lieutenant
|
|
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: A little artisanal map... with 1225 provinces
How do you use the cave passages? I get the neighbor line, but can't click on the destination?
|
June 3rd, 2007, 07:27 AM
|
|
Captain
|
|
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: A little artisanal map... with 1225 provinces
My map is a little too big and it seems in some cases problems occur with very long movement arrows. Sometimes the arrows never appear, or appears only if your screen is on the first province (but you don't see them on the destination). One or two times I even had a game crashing when drawing the longest arrows (I recommend to do a "save game and quit" and reload before doing the very long range movements, to be sure not to lose the other orders ; zooming out to see the two provinces also reduce arrow drawing problems).
...but I never had an impossible movement, so I don't know for your problem (which provinces are concerned ?).
|
June 3rd, 2007, 07:38 AM
|
|
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: A little artisanal map... with 1225 provinces
Quote:
Twan said:
My map is a little too big and it seems in some cases problems occur with very long movement arrows. Sometimes the arrows never appear, or appears only if your screen is on the first province (but you don't see them on the destination). One or two times I even had a game crashing when drawing the longest arrows (I recommend to do a "save game and quit" and reload before doing the very long range movements, to be sure not to lose the other orders).
...but I never had an impossible movement, so I don't know for your problem (which provinces are concerned ?).
|
Twan, I am enjoying playing your Greyhawk map, the problem is the length of time it takes to draw the movement arrow. You have to be patient and wait for your computer to catch up, particularly if you have a old, slow machine like I have.
This problem occurs on other big maps as well and is not isolated to Twans map.
|
June 3rd, 2007, 07:42 AM
|
|
Captain
|
|
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: A little artisanal map... with 1225 provinces
Yes an option for instant arrows instead of the drawing animation would be cool.
|
June 3rd, 2007, 11:43 AM
|
First Lieutenant
|
|
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: A little artisanal map... with 1225 provinces
I've got a dual core 3800, 7800 GTX vid, 2 gb ram and a moderate hard drive. Usually have no problems (other than longish turn times depending on how epic the game is).
I've let it sit for 10 min and nothin... does the "move" orders on your commander come before or after the arrow is drawn? I never get the "move" command either... so it might just be getting hung up on the drawing somehow and never getting the move command to go through? I haven't played it in a few days but i should have some time today.
|
June 4th, 2007, 07:13 PM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: A little artisanal map... with 1225 provinces
This is really a beautiful effort. I was wondering, though, why you decided to stop at 1225? Not that 1225 isn't an awesome effort, but we've got a group of people on the Perpetuality thread discussing creating a 1500 (or more, if that's possible) province map for use with a massive multiplayer game of 70+ nations. I'd *really* like to use your map, because it's a mod, and such a nice map, as an advertizement for mods in general.
I was wondering if you had any interest in extending your map by 275 provinces? I wouldn't expect or want you to change it in anyway, just possibly extend the area it covers by a degree.
__________________
You've sailed off the edge of the map--here there be badgers!
|
June 4th, 2007, 07:20 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: A little artisanal map... with 1225 provinces
1500 is the max now for maps
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
June 4th, 2007, 07:21 PM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: A little artisanal map... with 1225 provinces
When are they going to bump it up to 6000?
__________________
You've sailed off the edge of the map--here there be badgers!
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|