.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #31  
Old December 20th, 2006, 03:02 AM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: Possible missing nations in Dom III?

Quote:
Cerlin said:
For the record, Scythians were very early steppe peoples of russia.
That's probably a bit misleading in sense that Scythian state existed long time before the Russians have formed as a nation. Scythians lived in what is now southern Russia (and Southern Ukraine). Tribes that eventually formed Russian nation expanded into those areas from further north much later. It is probably that they had nothing in common with Scythians. Though the sources from that era are very scarce.
Reply With Quote
  #32  
Old December 20th, 2006, 03:28 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default We demand more hells!

hmmm...Tibetan Agarthans...have to process that one a bit.

The original Deities and Demigods I think had Moorcock's gods from the Elric saga too, but I could be wrong. An old DM of mine owned a copy, but we haven't talked for years.

I'm wondering now how much Agartha has to do with all those secret underground roads originating from Tibet and spanning all over the world.

It strikes me-due to the subject matter, no doubt-that along with new Pretenders and Nations, we could also do with more hells. Lots, if not all, cultures have hells, underworlds, afterlife, somewhere you go when you don't look both ways before crossing the road, but in the game only Inferno and Cocytos are represented. I'm sure plenty of game material (national summons and etc. ad infinium) can be found by exploring the possible afterlife of various cultures, and there's no reason there can't be for instance a sword that sends anyone it strikes to the Egyptian underworld to be weighed against a golden feather.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #33  
Old December 20th, 2006, 06:07 AM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Possible missing nations in Dom III?

Quote:
Cerlin said:
Now on to tradition tolken-esq factions:
Part of why I find dominions so fresh is that it DOESNT have normal cookie cutter factions and uses history. The history and creativity gets me every time.

The cliche fantasy races have very little to do with Tolkien's world. I've been thinking about doing a Noldor mod, size 3 elves complete with fear, awe, other superhuman stats and NO archers, just to drive this point home.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #34  
Old December 20th, 2006, 06:21 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Possible missing nations in Dom III?

Thinktank made a mod about Oglala Sioux. It's a bit similar to Sauromatia, with lots of cavalry and lots of archers including some with poisoned arrows.

Here's a link to the DomII version. Post#333881

I'm not sure if it works. It uses the old way of modding national spells, for instance, replaces Tien Chi, replaces Tien Chi national spells etc.
Reply With Quote
  #35  
Old December 21st, 2006, 04:31 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Possible missing nations in Dom III?

Yeah, Tolkien was ripped off by any number of hack*cough*authors, few of which had the creative and researching abilities to encompass the depth and breadth of Tolkien's Middle Earth. D&D who borrowed heavily from Tolkien and a great number of other authors perpetuated this to a degree, and, along with myriad other influences, managed to create a cultural "model" of a "typical fantasy world". Tolkien's elves, dwarves, and dragons don't themselves fit their own steriotypes. Tolkien's elves are more like biblical angels than they are anything else-for instance, they come from Tolkien's version of heaven and they can be corrupted (ala fallen angels) into orcs, while dwarves use swords and magic as often as axes and technology, and they were the very first race, and dragons were basically manufactured by Morgoth as war-machines.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #36  
Old December 21st, 2006, 09:12 AM

Archonsod Archonsod is offline
Sergeant
 
Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
Posts: 226
Thanks: 0
Thanked 6 Times in 4 Posts
Archonsod is on a distinguished road
Default Re: Possible missing nations in Dom III?

I'd love to see a nation based on the aboriginal dreamtime myth.

It would also be interesting to have a few nations which bucked the general idea of Dominions. How about a nation of athiests - no priests, but lands are immune to enemy dominion (naturally, their own dominion would be strength 0).
Reply With Quote
  #37  
Old December 21st, 2006, 10:07 AM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Possible missing nations in Dom III?

Mod commands are not far to be able to make this kind of nation (you can use dying dominion like Mictlan, but without allowing blood sacrifices, sloth immune nations too, but there aren't commands to make a nation immune to other dominions effects, you can also give this nation lots of iconoclast reducing the dominions ; the only problem is : without an awake pretender the atheist nation will lose in the beginning of turn 2).
Reply With Quote
  #38  
Old December 21st, 2006, 10:55 AM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Possible missing nations in Dom III?

Well, you could still spread the faith in atheism, haven't you seen Southpark recently? (specifically the Wii episodes)
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #39  
Old December 21st, 2006, 10:02 PM

Sheap Sheap is offline
Second Lieutenant
 
Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
Sheap is on a distinguished road
Default Re: Possible missing nations in Dom III?

Quote:
Yeah, Tolkien was ripped off by any number of hack*cough*authors
Heh, I saw Fellowship of the Ring in theaters with someone who wasn't familiar with Tolkien. After the movie she commented that it seemed awfully derivative and just like every generic fantasy.

I was reminded of the quote about the student who didn't see what was special about Shakespeare, since all he did was string a bunch of famous quotations together...
Reply With Quote
  #40  
Old December 22nd, 2006, 01:17 AM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: Possible missing nations in Dom III?

Quote:
Archonsod said:
How about a nation of athiests - no priests, but lands are immune to enemy dominion (naturally, their own dominion would be strength 0).
I wonder what would be a pretender for such nations. Nobody would believe in him... Maybe they shouldn't even have a pretender. And no prophet, of course... With such setup they would probably need some pretty mighty mages
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.