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February 8th, 2007, 05:46 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
I think we should use a random no water map because water provinces cut down on possible independent/buffer expansion.
I've run a few tests on the map with 10 nations 9 provs each and we get stuffed together quick heh..
Rathar
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February 8th, 2007, 05:50 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
I did tests too, 10 nations needs 90 provinces and there are only 60 left. I had no nation without any neutral provinces as neighbour. I'm not sure this works with every random map.
Maps without water are probalby boring. No strategic points, just land after land after land.
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February 9th, 2007, 05:06 AM
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Corporal
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Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
Thanks: 0
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Re: The Quick and The Dead (Accelerated Start) [OP
I vote for random with no water.
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February 9th, 2007, 05:30 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
I tend to agree with calmon on this one. Additionally, I think that water provinces might actually result in better distributions of starting provinces for all nations. Since no one else has voted this makes it 3-2 in favor of Urraparrand.
I have sent the map to Sheap (a trusted 3rd party and experienced dominions player) to place capitals and add Sages. That way I wont have any foreknowledge of the positions.
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February 9th, 2007, 05:45 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Ok, the server is now up for pretender uploads...
IP: 24.18.113.45
Port: 7501
Game will begin Saturday or Sunday night, depending on how fast you guys get your pretenders in. I've zipped up the mods for this game and attached them to the first post in the thread. Make sure you have them enabled before you create your pretender!
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February 9th, 2007, 05:46 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
For any players who have never done this before, this is the protocol:
Open Dom3 on your computer
Make sure the mods for this game are enabled!!
Create a Late Age pretender for your nation
Connect to the IP and Port listed above
Click your nation (it will switch to Human Controlled)
Exit
When this is complete, your pretender will have been automatically uploaded to the server. If you have any questions please ask in the thread. It is MUCH better to get this all right the first time rather than having to restart several times.
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February 9th, 2007, 06:18 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
To be fair the voting for the map is 2-2. Maybe you count my 2 posts as 2 different.
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February 9th, 2007, 06:51 AM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Done and done - Arco ready.
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February 9th, 2007, 11:19 AM
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Sergeant
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Join Date: Oct 2004
Location: meredith, nh
Posts: 331
Thanks: 0
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Re: The Quick and The Dead (Accelerated Start) [OP
Done and Utgard ready.
My preference is for a larger map. Wraparound seems best, else those starting in the middle are most likely to be targeted and those near corners would have an unfair advantage.
(Note: I was not asked for my Pretender's name, so will assume that the Pretender file created earlier using these mods was loaded.)
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February 9th, 2007, 03:03 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Quote:
calmon said:
To be fair the voting for the map is 2-2. Maybe you count my 2 posts as 2 different.
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No, I was the tiebreaking vote. 3-2 
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