.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #31  
Old February 8th, 2007, 05:46 AM

Rathar Rathar is offline
Second Lieutenant
 
Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
Rathar is on a distinguished road
Default Re: The Quick and The Dead (Accelerated Start) [OP

I think we should use a random no water map because water provinces cut down on possible independent/buffer expansion.

I've run a few tests on the map with 10 nations 9 provs each and we get stuffed together quick heh..

Rathar
Reply With Quote
  #32  
Old February 8th, 2007, 05:50 AM

calmon calmon is offline
First Lieutenant
 
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
calmon is on a distinguished road
Default Re: The Quick and The Dead (Accelerated Start) [OP

I did tests too, 10 nations needs 90 provinces and there are only 60 left. I had no nation without any neutral provinces as neighbour. I'm not sure this works with every random map.

Maps without water are probalby boring. No strategic points, just land after land after land.
Reply With Quote
  #33  
Old February 9th, 2007, 05:06 AM

Kydorias Kydorias is offline
Corporal
 
Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
Kydorias is on a distinguished road
Default Re: The Quick and The Dead (Accelerated Start) [OP

I vote for random with no water.
Reply With Quote
  #34  
Old February 9th, 2007, 05:30 AM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: The Quick and The Dead (Accelerated Start) [OP

I tend to agree with calmon on this one. Additionally, I think that water provinces might actually result in better distributions of starting provinces for all nations. Since no one else has voted this makes it 3-2 in favor of Urraparrand.

I have sent the map to Sheap (a trusted 3rd party and experienced dominions player) to place capitals and add Sages. That way I wont have any foreknowledge of the positions.
Reply With Quote
  #35  
Old February 9th, 2007, 05:45 AM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: The Quick and The Dead (Accelerated Start) [OP

Ok, the server is now up for pretender uploads...

IP: 24.18.113.45
Port: 7501

Game will begin Saturday or Sunday night, depending on how fast you guys get your pretenders in. I've zipped up the mods for this game and attached them to the first post in the thread. Make sure you have them enabled before you create your pretender!
Attached Files
File Type: zip 494756-QuickDeadMods.zip (68.9 KB, 64 views)
Reply With Quote
  #36  
Old February 9th, 2007, 05:46 AM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: The Quick and The Dead (Accelerated Start) [OP

For any players who have never done this before, this is the protocol:

Open Dom3 on your computer
Make sure the mods for this game are enabled!!
Create a Late Age pretender for your nation
Connect to the IP and Port listed above
Click your nation (it will switch to Human Controlled)
Exit

When this is complete, your pretender will have been automatically uploaded to the server. If you have any questions please ask in the thread. It is MUCH better to get this all right the first time rather than having to restart several times.
Reply With Quote
  #37  
Old February 9th, 2007, 06:18 AM

calmon calmon is offline
First Lieutenant
 
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
calmon is on a distinguished road
Default Re: The Quick and The Dead (Accelerated Start) [OP

To be fair the voting for the map is 2-2. Maybe you count my 2 posts as 2 different.
Reply With Quote
  #38  
Old February 9th, 2007, 06:51 AM

GameExtremist GameExtremist is offline
Sergeant
 
Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
GameExtremist is on a distinguished road
Default Re: The Quick and The Dead (Accelerated Start) [OP

Done and done - Arco ready.
Reply With Quote
  #39  
Old February 9th, 2007, 11:19 AM

solo solo is offline
Sergeant
 
Join Date: Oct 2004
Location: meredith, nh
Posts: 331
Thanks: 0
Thanked 0 Times in 0 Posts
solo is on a distinguished road
Default Re: The Quick and The Dead (Accelerated Start) [OP

Done and Utgard ready.

My preference is for a larger map. Wraparound seems best, else those starting in the middle are most likely to be targeted and those near corners would have an unfair advantage.

(Note: I was not asked for my Pretender's name, so will assume that the Pretender file created earlier using these mods was loaded.)
Reply With Quote
  #40  
Old February 9th, 2007, 03:03 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: The Quick and The Dead (Accelerated Start) [OP

Quote:
calmon said:
To be fair the voting for the map is 2-2. Maybe you count my 2 posts as 2 different.
No, I was the tiebreaking vote. 3-2
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.