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  #31  
Old April 14th, 2007, 02:42 PM

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Default Re: 8-10 player MA game to test new server (open)

By the way, it just occurred to me that I did a poor job of specifying the details of the game in the first post. I'm thinking 24 hour quickhost, independents 6, renaming on, graphs on. Research and magic sites normal. Is everyone okay with all those? Or perhaps magic sites 50? Also I guess we could use Worthy Heroes, people seem to like that generally.

Dr P, do you think it's a good idea to use your blessing hotfix so Ermor can bless his sacreds?

So with Edi's fixed version of the Cradles map, how many start sites are there? Can we assume players will end up reasonably evenly scattered? I'm not up to speed on map issues at all.

Hmm, I've spent so long thinking about the server, I hadn't thought as far ahead as the game details!
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  #32  
Old April 14th, 2007, 02:52 PM

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Default Re: 8-10 player MA game to test new server (open)

I'll PM you Valerius.
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  #33  
Old April 14th, 2007, 03:03 PM

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Default Re: 8-10 player MA game to test new server (open)

I do not have any mods. So I prefer we play mod free so i do not have to figure out how to load one.

On a big map like cradles, there will be a ton of magic sites on the normal setting. just my thoughts.

If we are going with the hero mod, can you post the link to download it so we can all have same version?

And I am assuming you just download it, and drag it into mod folder?
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  #34  
Old April 14th, 2007, 03:11 PM

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Default Re: 8-10 player MA game to test new server (open)

Yep, I'll definitely post links and instructions for the map and any mods. You might be right about the magic sites.
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  #35  
Old April 14th, 2007, 08:43 PM
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Default Re: 8-10 player MA game to test new server (open)

Yeah, the blessing hotfix is a good idea, I'd say. Give people extra lead-time on the first host cycle - just in case there are bugs, or people can't download the mod(s), etc.

Yes, to use the mod you just download it and drag it into the mod folder. I attached it here again for your convenience.
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  #36  
Old April 14th, 2007, 09:00 PM

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Default Re: 8-10 player MA game to test new server (open)

Cool, thanks.

Still waiting for one more player... you know you want to.
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  #37  
Old April 14th, 2007, 10:51 PM

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Default Re: 8-10 player MA game to test new server (open)

What is the blessing hot fix? When I play ermor, i can bless their troops with no hotfix.
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  #38  
Old April 15th, 2007, 12:02 AM
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Default Re: 8-10 player MA game to test new server (open)

Usually you can, there is an intermittent bug that causes the mages to refuse to cast the various unholy blessing spells.

The nations that *really* need such a hotfix are LA Agartha and Ulm.

In the MA, T'ien Ch'i may be the only nation with undead sacreds and no way to bless them; everyone gets Mound Fiends, but few people care about blessing them.

The upshot of the fix is that it erases the distinction between regular and unholy bless spells, which cleans things up anyway, to my mind.
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  #39  
Old April 15th, 2007, 02:36 PM
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Default Re: 8-10 player MA game to test new server (open)

Oh, let's just start.
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  #40  
Old April 15th, 2007, 03:38 PM

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Default Re: 8-10 player MA game to test new server (open)

Yep, I agree - sorry for the delay everyone, I've been away all day today.

I'll just tinker with the server to make sure it won't do anything naughty (it'll be its first ever game start!), then hopefully you'll all get your first turns.
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