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  #31  
Old June 21st, 2007, 12:28 PM

Sombre Sombre is offline
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Default Re: Paths of Blood

I think Hell Power would work the same way too. You get a boost and if nasties turn up, who cares? You're immortal.
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  #32  
Old June 21st, 2007, 01:03 PM

Shovah32 Shovah32 is offline
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Default Re: Paths of Blood

LA Ulm with high dominion has some funny potential strategies avaliable and is alot of fun, atleast in single player.
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  #33  
Old June 21st, 2007, 01:41 PM
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SlipperyJim SlipperyJim is offline
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Default Re: Paths of Blood

I'm another one who will always add a little Blood to any game I play. Even if it's thematically inappropriate ... Ulm Reborn, for example. A little bit of Blood can open up a lot of possibilities.

Succubus.
Infernal Disease.
And my favorite global, The Looming Hell.

Blood forging (as others have said) is probably the best way to get some mileage out of a little bit of Blood, because it doesn't require you to spend any research effort on Blood magic. All you have to research is Construction -- which you're going to research anyway -- and you can get some very nice possibilities:
  • Lifelong Protection
  • Soul Contract
  • Armour of Souls
  • Blood Thorn
  • Blood Stone
  • Boots of Youth
  • assorted artifacts!
A little bit of Blood can go a long way. I think it's well worth the marginal effort required.
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  #34  
Old June 21st, 2007, 02:14 PM

Aleph Aleph is offline
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Default Re: Paths of Blood

And I forgot to mention Rangers for LA Ulm, arguably the deadliest ranged troops in the game, and decent melee troops to boot.

I think MA Abyssia is a nice introductory blood nation. Their magical pyrotechnics and heavy infantry are quite brutal through their affinity for fire (awesome to be able to toss fireballs into tightly packed melees without a care), while their Demonbred make excellent blood hunters (and everything else as well, but that's another story). You have a lot of solid non-blood options to play with, as well as the best blood skills of their era, but without tons of blood uniques like Lanka or Mictlan - while their national spells are amazing, if you rely on the nationals you'll learn less about Blood overall.
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  #35  
Old June 21st, 2007, 02:56 PM

Crafty Crafty is offline
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Default Re: Paths of Blood

My first attempt at blood use. I followed the strategy guide in the second post in this thread -Micitans.

Got dominion killed..

Back to the drawing board.

Slippy, yes I do blood forging for nations that already have some blood mages, mainly to get boots of youth (just blood hunt a little). But I don't really count that as real blood magic use.

I thought real blood use is to use their real powerful summons..
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  #36  
Old June 21st, 2007, 03:05 PM

Methel Methel is offline
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Default Re: Paths of Blood

Dominion killed as Mictlan?
You did sacrifice at you're temples right?

Just checked the post, and its Baalz excellent guide. Now Im even more surprised.

What dominion strength did you go for?
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  #37  
Old June 21st, 2007, 03:43 PM
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Baalz Baalz is offline
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Default Re: Paths of Blood

I added a section on blood sacrificing, hope it helps.
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  #38  
Old June 22nd, 2007, 05:11 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Paths of Blood

By the way, why can't I transfer blood slavs immediately to the laboratory? My hands ache from sheer amount of clicking.

This sucks. I also need Blood Sacrifices directly from labs when available. I hate microing Mictlan.
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  #39  
Old June 22nd, 2007, 05:15 PM
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Meglobob Meglobob is offline
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Default Re: Paths of Blood

Quote:
JaghataiKhan said:
By the way, why can't I transfer blood slavs immediately to the laboratory? My hands ache from sheer amount of clicking.
You can just click pool in your lab.
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  #40  
Old June 22nd, 2007, 05:16 PM

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Default Re: Paths of Blood

Select your blood hunters and press shift+Z, that should transfer all of their slaves directly to the lab.
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