|
|
|
|
|
July 27th, 2007, 03:34 PM
|
|
Sergeant
|
|
Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Humans. Stomp. *crunch crunch*
Petrify followed by the Devourer of Souls.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
|
July 27th, 2007, 03:41 PM
|
|
Second Lieutenant
|
|
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Humans. Stomp. *crunch crunch*
Lots of acid bolts might do the job.
|
July 27th, 2007, 08:01 PM
|
Sergeant
|
|
Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Humans. Stomp. *crunch crunch*
I am also bothered that a lucky B1 mage could potentially down this sucker. By all righs, due to the cost, he should be absolutely unstoppable by any means but another one like him.
|
July 27th, 2007, 08:18 PM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Humans. Stomp. *crunch crunch*
Actually, due to the cost he should be stoppable by a young farm hand or mage apprentice
|
July 27th, 2007, 08:40 PM
|
|
Second Lieutenant
|
|
Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Humans. Stomp. *crunch crunch*
Hahahhaha. Insert EVERY SINGLE RPG EVER MADE here.
|
July 27th, 2007, 09:40 PM
|
Sergeant
|
|
Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Humans. Stomp. *crunch crunch*
Reminds me of the list of evil overlord commandments somewhere out there on the internets. Something about hunting down all unnassuming young people who may be be the children of someone the evil overlord killed or something like that.
|
July 27th, 2007, 09:54 PM
|
|
Private
|
|
Join Date: Jul 2007
Posts: 47
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Humans. Stomp. *crunch crunch*
Though I throughly enjoyed the RPG joke there (I did actually Laugh-out-loud), whats with the no-SC pics? Something a little more realistic this time perhaps?
__________________
Given infinite time, a thousand monkeys with a thousand keyboards would eventually write the entire workings of Windows Vista.
Dwarf Fortress: The Grand Sixth Hall
|
July 27th, 2007, 11:08 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Humans. Stomp. *crunch crunch*
Why are pics necessary, vs. just the stats? Some things show up better in stats than in pics anyway, such as the exact level of fear or awe or regen.
Me, I'm currently a fan of the good old cheap-o Wraith Lord kit: Shadow Brand, Shield of Gleaming Gold, Boots of Flying, Pendant of Luck. 22 gems (7D 6E 3F 3A 3S) for equipment, great mobility for leftover expansion, raids and putting down barbarian infestations (on Misfortune-3 I get those regularly), can cast Soul Vortex. Fear +3, Awe +0, Attack 20 (effectively), Defense 21, 33 hit points (although more often 48+ because of Soul Vortex the previous turn), MR 17, heals afflictions, Morale 30, ethereal, lucky, flying, (poorly) amphibious. Immortal in friendly dominion but that's not really relevant. Can resist any amount of chaff (except from LA Ermor, with this gear) and kill 70-100 per turn before they rout. To kill larger armies, either play tactical positioning games to cut off retreat or combine Wraith Lord with a necromancer in the back casting Rigor Mortis and/or Plague.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
July 27th, 2007, 11:39 PM
|
|
General
|
|
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
|
|
Re: Humans. Stomp. *crunch crunch*
I like the eye candy!
|
July 28th, 2007, 01:40 AM
|
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
|
|
Re: Humans. Stomp. *crunch crunch*
I've been working on a single pretender in SP and MP, on and off. I succeed for a while, then find a whole new way to kill myself off. The basic design is stuck, for now but I'm experimenting with equipment and whatnot. I don't want to tip my hand quite yet with this pretender, and give away everything, since I haven't seen combat yet in my very, very cramped mp game. Though some NAPS allow me to take my pretender off my capital for once.
This time I waited for some equipment, and got about 300 kills by the end of year three. If anything, fear's more of an impediment, cutting down on my casualty rate. Though I do find a way to kill myself of, especially against a weird Jotunheim/Not-Ermor combo that I suppose was mercs with flaming blades.
I think I've struck on some sort of equipment goal, though a bit late. So.. what's the earliest you'd call a supercombatant, and what qualifies as super by year three. No Tartarians, please. I'm curious about what measuring stick I should aim for before my MP game gets to the points my sp games reached.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|