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August 6th, 2007, 11:39 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Noob question about AI and diplomacy
Quote:
Kristoffer O said:
> Every weekend I have a different level_9 astral mage cast WISH so the #startspell gets fixed in Dominions_3... maybe one of these days.
It is not so much getting it fixed as making it up from scratch, in a more complicated way than in dom2. Still, wishes might come true.
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Sounds good... the #startspell was very useful for making more challenging AIs. Let me know if there's anything I can do to help... besides wishing and praying.
Also Kristoffer thanks for being so actively productive in this upcoming patch. This next patch looks awesome.
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There can be only one.
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August 6th, 2007, 11:41 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: Noob question about AI and diplomacy
We're all a little behind the curve when a new acronym spreads like plague. Happy to clarify any I know, but here's a undependable, but handy resource:
www.urbandictionary.com
http://www.urbandictionary.com/define.php?term=afaik
IMO, its a great site.
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August 6th, 2007, 01:35 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
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Re: Noob question about AI and diplomacy
Lazy_Perfectionist
Thanks for link.
The primary reason that I'm am behind the curve is that I decided to not stay current with that mode of communication. I'm a bit older than most and while not a technophobe or Luddite (I am an engineer after all), there are certain activities that I won't do. I.E., I do not IM (there's one I use), use text messaging, this is the only forum that I participate in and I insist that all my employees use proper English in all their communications, especially e-mail, where they have a tendency to send messages that (in my opinion) should have been done in crayon. (It's nice when one can insist on something and it happens.)
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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August 6th, 2007, 06:30 PM
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Private
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Join Date: Jul 2007
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Re: Noob question about AI and diplomacy
hi all, i'm new to this game but anyway i have a problem about the "allies" map editing.
In the map edit pdf it says the command for setting up allies is #allies <player> <player>, but i'm confuse here, is <player> actually means the name of nation or player 1,2,3...etc in numbers?
Wish you guys can help
Thanks in advance
Alex
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August 6th, 2007, 09:28 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Re: Noob question about AI and diplomacy
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August 6th, 2007, 10:55 PM
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Private
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Join Date: Jul 2007
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Re: Noob question about AI and diplomacy
oic thanks alot dude! ;D
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August 7th, 2007, 12:57 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: Noob question about AI and diplomacy
The fun thing about it being a number is that it makes it really easy to create a script program in something simple (like basic or shell) to add some random alliances to a map just before you play. That makes for some fun surprises.
Added note:
Dom3 created a problem with this. Its one of the many places where the game has created an error condition that it does not try to handle. The game creation will error if you have references to a nation number that it not in the range of that era. So the scripts become abit more of a hassle. You must pre-decide whether you will create alliances and play the map as early, mid, or late era. So be sure to change the description to remind you to play it as that era.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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