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  #31  
Old January 3rd, 2008, 03:44 PM

Shovah32 Shovah32 is offline
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Default Re: Playability Wishlist

Quote:
Once my Arch Bishops finish their scripts all they do is cast "protection of the sepulchre" which only works once, instead of "anathema" or "unholy command".
The level 3, battlefield wide protection of the unholy sepulchre spell gives its targets a MR check to resist it - with a +4 bonus. This means that there will usually be some guys left unboosted, resulting in more castings.
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  #32  
Old January 3rd, 2008, 03:50 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Playability Wishlist

It would be nice if you could designate "major" afflictions (crippled, battle fright, diseased, lost a limb, etc.) and select only those units, but not the more mild ones (weakened, limp, chest wound, never healing wound, etc.)

But it's not near the top of my list firstly because I don't think it would be that much of a time savings, and secondly because there might be dispute over which of the injuries are major.

I'd also like to see a "lost a head" Injury that two headed units get the first time they are feebleminded .
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  #33  
Old January 3rd, 2008, 05:22 PM

ryo_akashi ryo_akashi is offline
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Default Re: Playability Wishlist

Here are some simple playability/GUI enhancement requests for me.. Should be simple enough to be included in a patch. Note that I play solely on SP.

1. Allow for a cancel button in the Design Pretender Gods menu. Currently, there is no way to cancel the selection until the Game Settings menue.

2. Differentiate between the Mountains and Border Mountains icons. Currently the two icons are the same. The user needs to click over the icons to tell the difference.

3. The order menu for sneaking units moving to an enemy units have two "move" commands. Change either one to "Sneak" or "Move and Attack".

4. Allow for Nation Info summary (like the ones in Pretenders of the World menu) access to Nation Overview. This is mostly for the role playing purposes.
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  #34  
Old January 4th, 2008, 03:00 PM

Sandro Sandro is offline
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Default Re: Playability Wishlist

Here's my interface improvement wishlist, created by distilling ideas from one week of intensive playtesting :
  • Simple battle results: Wether the player won or lost a battle should be shown in the battle message topic, not only in the message body.
  • Simple magic-site results: Simple magic-site search topics (You found x number of magic sites in province X OR You found no magic sites in province X) would increase interface accessibility in the message window.
  • Gems always shown: The list of magic gems in the rituals list should "follow" when scrolling through the spells, as opposed to being stuck at the top.
  • Monthly production: To produce a certain set of units and/or commanders every month, like monthly rituals. Would be a great addition!
  • Lock research: Being able to lock schools when managing research points would be of great help.
  • Typing in numerical fields: Being able to type in numbers in the Tax and Mercenaries bidding fields would greatly decrease chances of headaches and blistered fingers.
  • Message filters: This is my single most wanted interface addition. To be able to filter out certain message types (eg. X-army is starving, Y-mage has cast Z-spell, Q-commander has patrolled W-province) would make my day!
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  #35  
Old January 4th, 2008, 04:48 PM

Zeldor Zeldor is offline
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Default Re: Playability Wishlist

Sandro:

You forgot about getting results of storming castle. You now only get info about capturing the fortress, without details about lost troops.
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  #36  
Old January 5th, 2008, 04:40 PM
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Default Re: Playability Wishlist

I think being able to rotate through all the castle production queues in castles would be real nice (next, previous between castle unit production screens).
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  #37  
Old January 6th, 2008, 07:47 PM

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Default Re: Playability Wishlist

I'm new here. (Hi.)
My biggest problem in the game at the time is that it's too easy to forget a commander when I, for example, want him to go from one province to the another without an army, or to search for magic sites. After the first few steps I usually forget my commanders. (Especially my spies who aren't even visible.)

- It would be nice when I could be able to cycle through all my unmoved commanders with a "next commander" button or so. It would be even better when I could flag my commanders to make him selectable or not by this button (so avoid the researchers' every-turn selection for example)

- I'd like to have a "goto" command for the commanders. I give this order, I pick up the goal country, and he moves to that without me to move him step by step. Maybe even a message when he arrives.

Other things:

- I would like to suggest you that don't give a dark background color neither to the recruiting screen, nor the commanders' background squares (on the map view), or any surface when an unit have to be visible on it. With most of the units being dark too, the unit doesn't show up cleanly, the little details are almost undistinguishable. Far better with the light recruiting-screen-backcolor of Dominions 2.

- Another vote to locking commanders on a particular task, I would be able too to forge the same thing every month.

- It would be nice when I would be able to assign a commander to another's army with all his squads. (One "level" of this would be enough, just for multiple commanders easier to move together and, especially, for the teleporting spells (for ex. gateway) to have mages who can bring armies to far provinces, without having the armies' commanders left behind.)


Thank you and keep up the good work! (And please excuse me for my bad english, not my native lang
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  #38  
Old January 6th, 2008, 07:55 PM

canahari canahari is offline
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Default Re: Playability Wishlist

Uh, I almost forgot it: It would be sooo nice having a "goto province" link in the magic site searching results message! (The "goto commander" isn't enough when a mage is searching in far provinces with a spell.
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  #39  
Old January 7th, 2008, 02:17 AM
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Default Re: Playability Wishlist

Quote:
canahari said:
I'm new here. (Hi.)
My biggest problem in the game at the time is that it's too easy to forget a commander when I, for example, want him to go from one province to the another without an army, or to search for magic sites. After the first few steps I usually forget my commanders. (Especially my spies who aren't even visible.)

- It would be nice when I could be able to cycle through all my unmoved commanders with a "next commander" button or so. It would be even better when I could flag my commanders to make him selectable or not by this button (so avoid the researchers' every-turn selection for example)
...

Doesn't the 'N' key do what you want?
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  #40  
Old January 7th, 2008, 06:33 PM

canahari canahari is offline
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Default Re: Playability Wishlist

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vfb said:
Doesn't the 'N' key do what you want?
Yes it does, thanks. I will be happier if I could select the commanders on whom it cycles through, but it's a great relief now, thanks
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