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January 31st, 2008, 12:05 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Fix
Hi vfb:
I am no expert on such things, but if I recall correctly, only the host needs the map file. So, if you have a different map file, I don't think it will matter. Worst case scenario, you could always download the older map file again from the first post (or otherwise keep a backup).
I hope the MP game is fun. I am looking forward to playing on the map myself in a week or so.
Pasha
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January 31st, 2008, 07:44 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Fix
Yeah, it is a great map! Lots of fun. I'm really liking wraparound, it's my first wraparound MP game.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 31st, 2008, 11:10 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Fix
Thanks! Nice thing about a wraparound map is that there are no corners that can give a few players an extra advantage.
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February 2nd, 2008, 01:10 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Another Fix
Grrrr. The map editor had removed the libraries quite a while ago, and I never noticed. Some players might object to the pre-placed libraries. So, I have posted two versions: One with libraries, and one without. Look up to the 4th post in this thread.
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February 3rd, 2008, 07:59 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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LATE SCENARIO
A late era scenario is posted in the 6th post on this thread.
Pasha
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June 2nd, 2008, 08:45 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: LATE SCENARIO
Pasha, I really like the map and played on it several times but don't you think of marking land provinces with only two neighbours with "nostart"?
In currently going game Qwerty one of the players complained that he started in such a province in a mountain valley and I could help him with nothing but asking you to change this. In a crowded game it can really be a pain.
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June 3rd, 2008, 11:57 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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No Starts
Hi Ano:
I thought I had made all such provinces no-start, but maybe I missed one. Could you give me the province number?
Pasha
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June 9th, 2008, 07:01 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: New Map - - > Alexander
I looked through .map files attached to the fourth post but found no "nostart" at all. Maybe I misunderstand something?
Two provinces with only two neighbours are 200 and 39. 39 was the starting province in the ongoing Qwerty game.
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June 9th, 2008, 10:39 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: New Map - - > Alexander
Dang. I will double check that. Maybe I did all the no-starts and then made new changes and lost them? Ugh.
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July 27th, 2008, 11:09 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Updated Version 1.5
[img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img]
Hello:
I have updated the map to add some additional no-start provinces. I have also updated it to have several preset starting positions (16 land, 3 water). They will be randomly assigned if used. They are optional on the game setup screen. I think this will make it easier to have more balanced starting positions in games. Each starting position is 3 provinces away from at least one neighbor (4 moves), assuming the game is full and all positions are used. No starting position is less than 3 provinces away from another.
The attachment to the first post has been replaced with the updated version (1.5 July 2008).
Attached to this post is a jpeg showing the starting positions.
Thanks.
Pasha
[img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img]
Here's what the jpeg looks like:
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