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				February 9th, 2008, 03:25 PM
			
			
			
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				 Re: Scales bugs in Dom3.14 
 
	Quote: 
	
		| Meglobob said: I think its a bug that hopefully will be corrected in the next patch.
 
 Until it is, not alot of point taking Order 2-3, Prod 2-3 or misfortune 2-3, especially with low dominion of 4-5.
 
 |  Agreed. It's pretty bad. |  
	
		
	
	
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				February 9th, 2008, 03:30 PM
			
			
			
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				 Re: Scales bugs in Dom3.14 
 Actually, right now it looks like it's functioning like a feature instead of a bug, but whether the feature is desirable in quite this drastic a form is another question entirely. |  
	
		
	
	
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				February 9th, 2008, 03:34 PM
			
			
			
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				 Re: Scales bugs in Dom3.14 
 I agree with Edi. Something along these lines could be good, but it shouldn't affect early game as badly as it currently does. |  
	
		
	
	
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				February 9th, 2008, 04:48 PM
			
			
			
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				 Re: Scales bugs in Dom3.14 
 
	Quote: 
	
		| Endoperez said: I agree with Edi. Something along these lines could be good, but it shouldn't affect early game as badly as it currently does.
 
 |  I could see the argument if the death, magic and luck scales were affected - but it doesn't look like they are.
 
It now really hurts some nations that need the bonus resources early to stay competitive and will help nations that don't need a lot of resources. |  
	
		
	
	
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				February 9th, 2008, 04:51 PM
			
			
			
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				 Re: Scales bugs in Dom3.14 
 
	Quote: 
	
		| Velusion said: 
 
	I could see the argument if the death, magic and luck scales were affected - but it doesn't look like they are.Quote: 
	
		| Endoperez said: I agree with Edi. Something along these lines could be good, but it shouldn't affect early game as badly as it currently does.
 
 |  
 It now really hurts some nations that need the bonus resources early to stay competitive and will help nations that don't need a lot of resources.
 
 |  I'm about to play MA Ulm in Tigercat. This whole scale thing makes me want to not bother.
 
Jazzepi |  
	
		
	
	
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				February 9th, 2008, 04:55 PM
			
			
			
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				 Re: Scales bugs in Dom3.14 
 Just curious, are you guys raising your taxes and patrolling on turn one? I noticed in my games that raising taxes to gain extra gold at the beginning seems to cause it to happen. If this has been mentioned somewhere else in the thread, I apologize. 
				__________________BLAH BLAH BLAH BLAH NEXT TURN.
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				February 9th, 2008, 04:59 PM
			
			
			
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				 Re: Scales bugs in Dom3.14 
 Jazzepi:
 I had Order 0 isntead of 3 as MA Ulm in province with Dom 8. Massive temple building improved it recently.
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				February 9th, 2008, 05:04 PM
			
			
			
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				 Re: Scales bugs in Dom3.14 
 It's also very bad for Cold/Hot nations.  I think we need patch ASAP.  Balancing as feature, maybe later.  But early effect is murder to many, many players - temperature nations, heavy ressource nations, growth builds, misfirtune builds.  The late effect is murder on anyone with non-awe dominion and good scales. 
 Simple patch next week would rejoyce me, for sure.
 
 On the other hand, it has become a game of 'Dominions' indeed.  Great news for LA Mictlan bless rushers, for example.
 
 Zeldor: temples building not possible until later in game, and will not help on borders, where your neighbor is building/preaching too.  You will both have strong dominion, and you will both have wrong scales.
 
 Foodstamp: it seems to happen always.  If developers REALLY made scales average on neighbors, early capital will always have weak good scales.
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				February 9th, 2008, 05:11 PM
			
			
			
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				 Re: Scales bugs in Dom3.14 
 
	Quote: 
	
		| Foodstamp said: Just curious, are you guys raising your taxes and patrolling on turn one? I noticed in my games that raising taxes to gain extra gold at the beginning seems to cause it to happen. If this has been mentioned somewhere else in the thread, I apologize.
 
 |  Nope, I don't raise/patrol on the first turn. Can't be that. |  
	
		
	
	
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				February 9th, 2008, 05:18 PM
			
			
			
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				 Re: Scales bugs in Dom3.14 
 
	Quote: 
	
		| On the other hand, it has become a game of 'Dominions' indeed.  Great news for LA Mictlan bless rushers, for example.
 
 |  LA Ermor is boosted by this as well. |  
	
		
	
	
	
	
	
	
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