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				 Fracture running 
 Beset by the Madness of the Dreamlands on one side and the Living Dead on the other the many nations of the world formed a Great Alliance to survive. After  years of brutal war the Great Alliance did triumph and seal shut both the Void Gate and the Gates of Death.
 With madness banished and the dead at rest  a new spirit of tolerance and reason suffused the land. United  by their common struggle and weary of war, the peoples of the world sought to cherish what bound them together and negotiate their differences in a spirit of peace. The beliefs of all peoples were respected and freedom of conscience was accepted across the land. The men of Chelms studied the texts of old Arcoscephale and  lead a renewal of thought  and learning. The merchants of Marignon built great ships to establish trade across the seas that knew peace for the first time in Ages. Many peoples opened their lands to refugees from the vanished realm of Atlantis, and even in the wilds of Pangaea progress came with the long peace. But even in the light of this Golden Age there were low whispers in the shadows and the drip of Blood on eldrich alters.
 
 Two centuries of peace did not dim the memories of the glory of Atlantis and  while others studied books and built palaces the Atlanteans pursued plans of their own in the ice floes of the north and the Ziggurats of Mictlan. They found what they were looking for buried in ice and then they stuck- the Sky Priests were slaughtered and the old ways reborn in Mictlan. Where once they had been grateful refugees the Atlantians now ruled as haughty lords, while elsewhere they established a new city dedicated to the Cult of Bone.
 
 The Sibyls of Arcoscephale were first to see the signs, but soon every mage learned the truth as dwindling forces of magic surged anew. The Wheel had turned and  the dark whispers became a public roar- "THERE CAN BE ONLY ONE!"  The Dominion Wars had begun again.
 
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 The late age is not played much, and i think it's because people are intimidated by Dreamlands and Ashen Empire and/or don't like the low sites.  At least that's why I favor the other eras. But I hate to see all those neato nation going unplayed, so here's a chance to play without the killer free spawn powers and with plenty of gems.
 
 Settings:
 
 Late Era, no Ermor, no R'lyeh
 
 Sites: 45
 
 Renaming : On
 
 HoF: 15
 
 Mods: Worthy Heroes
 
 Map:
 
 Schedule: 24hr QH for the first 20 turns, 48 hr after that
 
 Victory Conditions: 25 of 55 VPs {20x 1VP, 10x2VP, 5x 3VP)
 
 
 This will be a Llamaserver game, which means automated PBEM.
 I will post the Llamaserver procedures after sign up for those who need them.
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 C'tis - Tyrant
 Caelum - Karlem
 Mictlan - Nihil
 Abyssia - KIM
 Marignon - calmon
 Patala - cupido2
 Atlantis-Jazzepi
 Pangaea - kasnavada
 Ulm - zenphos
 Pythium - Cor2
 Argatha - DryaUnda
 Man - tg122
 Utgard - Misaarenso
 Bogarus - Xox
 Jomon- fungalreason
 Tien Chi- Cicadian
 
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