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  #31  
Old April 27th, 2008, 06:30 PM
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Default Re: Water queens may be way overpowered.

Aezeal: I will do that, thanks!
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  #32  
Old April 27th, 2008, 06:42 PM
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Default Re: Water queens may be way overpowered.

Quote:
Argitoth said:
...

Add this to the equation:

-Twin Spear (Call Lesser Horror) in battle, not used though
-Charcoal Shield
-Amulate of Luck
-Starshine Skullcap
-Marble Armor
-Amulate of Resilience
-5 experience stars (+5 to defence and attack)
-YOU are the attacker. YOU retreat after 50 turns.
That's not a good choice of gear. Twin Spear gives luck.
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  #33  
Old April 27th, 2008, 06:44 PM
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Default Re: Water queens may be way overpowered.

Thats no good cause if you were going to build an SC like that you'd want it to either have feet for Boots of Quickness, or at least 1 pick in water to cast Quicken Self.

At least I would I guess.

But I think you're arguing a moot point. Everyone knows Dominions isn't made to be a balanced game. Every nation is not necessarily on par with every other nation. Sure they may be close, but the only way to be 100% balanced is for every nation(elemental royalty ) to be the exact same. And no one really wants that do they?
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  #34  
Old April 27th, 2008, 06:51 PM

Aezeal Aezeal is offline
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Default Re: Water queens may be way overpowered.

ow and agri .. 5 stars for my elemental too then, and the the WQ is the attacker of course.
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  #35  
Old April 27th, 2008, 06:54 PM
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Default Re: Water queens may be way overpowered.

Water queens are not overpowered, indeed the elemental royalty as a whole is somewhat underpowered. I had a air queen recently kitted out with 50 gems worth of gear, so a 100 gem investment in total.

Killed by a 2S mind hunt. They only bothered doing 1 mind hunt because that was more than enough. 24 MR was no defence.

Elemental royalty are lucky if they last more than 2-3 months when you put them into battle against someone who knows how to kill them.
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  #36  
Old April 27th, 2008, 07:03 PM

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Default Re: Water queens may be way overpowered.

Quote:
Argitoth said:
Edit: Better question, what would it take to prove the water queen is overpowered? What situation should the water queen, in a logical or thematic sense, lose?
I think that just becouse your cheap fire mage spamming living fire lost against a heavily tailored WQ does not mean that WQ is overpowered. Only that your cheap mage was not well suited for that particular task.
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  #37  
Old April 27th, 2008, 07:46 PM
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Default Re: Water queens may be way overpowered.

The water queens are good, but not overpowered.

Argitoth if are curious about which SCs are considered the most powerful start a poll listing the most common SCs.

Here's a small list

Wraith Lord
Elemental Royals
Tartarian
Tarrasque
Ice ArchDemons
Fire ArchDemons
DemonLords
etc; etc; etc;


Or review results from the last SC Arena competition where many community members participated. Not a single entry used a water queen.
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  #38  
Old April 27th, 2008, 08:46 PM
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Default Re: Water queens may be way overpowered.

To NT Jedi:
Yes, and any Tartarian kind should ne reviewed individually. +manifold national ones...
And could you provide link on the said Arena?
I agree that Water Queen isn't among the better elemental royalty - even in SP I only used them to conquer seas.
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  #39  
Old April 27th, 2008, 08:59 PM

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Default Re: Water queens may be way overpowered.

I suggest that we create a water ritual that allows 'underwater teleportation'. Move from one underwater province to another. That should definitely help the Water Queen.
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  #40  
Old April 27th, 2008, 09:06 PM
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Default Re: Water queens may be way overpowered.

Argitoth. That particular water queen can be easily killed by a fire mage
casting Heat from Hell, teamed with a fire immune bane lord (for example) who
does enough damage to get through the regeneration. By the way, she is not
particularly well equiped - one can do MUCH better.

But in general, many players rank Elemental Royalty like this:

Air Queens
Earth Kings
Water Queens
Fire Kings

While in general I agree with the above, in many cases, some of the lower rated
royalties are better suited to a task. But as a rule, to kill a SC, you tailor
an attack for him. Then your enemy teleports his counter, and probably win.
There is NOTHING that is unbeatble, except for Mist of Deception cast by a
defender who retreats on the next turn.
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