|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				March 3rd, 2009, 02:33 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Apr 2004 Location: Tampa Bay, Florida, USA 
						Posts: 327
					 Thanks: 5 
		
			
				Thanked 33 Times in 11 Posts
			
		
	      |  |  
    
	| 
				 Re: Antilarium 3 Metamap 
 Sorry for the long silence, major, major update to the Antilarium metamap coming soon. |  
	
		
	
	
	| 
			
			 
			
				March 14th, 2009, 11:38 AM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Apr 2004 Location: Tampa Bay, Florida, USA 
						Posts: 327
					 Thanks: 5 
		
			
				Thanked 33 Times in 11 Posts
			
		
	      |  |  
    
	| 
				 Re: Antilarium 4 Metamap 
 I'm excited to announce a major update - almost overhaul - of my Antilarium metamod.  Version 4 of the map and mod are available for download at the first post in this thread.
 I'm also using a different file provider; unfortunately the filesharing service I used for the last updates "turned off" after 90 days, gee, thanks.
 
 What's new?
 - a lot of new graphics/sprites.
 - EACH well now has custom recruits that are designed to be tactically or STRATEGICALLY signficant.  I will leave it to the player how to discover how to best take advantage of them, but some notes below.
 - new Gift of Reason spells in every path to compensate for the version 3.22 patch #com bug, which is necessary because the Well commander recruits need to be commanders for full impact.
 - a few fixed bugs that probably nobody noticed.
 
 
 
 The Well recruits:
 - Well of Craft: Dwarven Master Smith (50% forge bonus)
 - Well of Clouds: Kick *** (lit.) monk recruits.  High defense, mult. attacks.
 - Well of Exile: recruit Banes, and Bane Executioner super assassins.
 - Well of Hunger: recruit Orks - cheap, mass-production heavy infantry
 - Well of Tides: recruit sea rangers, captains (all sailing ability, important in this map!)
 - Well of Fickle Fortune: recruit blood witch and Fortune Priestess (onebattlespell grant luck to all friendlies)
 - Well of Fay: (changed) recruit Faerie (monthly summon more faerie) and dragonflies - super cheap flying units!
 - Well of Warriors: recruit Weavework Warriors (sort of like cloud monks - fast, multi attacks)
 - Well of Oldest Magic: (renamed) recruit High Mages... REAL rainbow mages with rainbow gem production (drooling yet?) but low province resources...
 - Well of Ice: recruit Thermovores (ethereal, cold-emitting flyers) and Winterfoxes (glamoured scounts, magic commanders, with Grip of Winter ability)
 - Well of the Protector: (renamed) recruit Sea Drakes and Tower Masters.  Amphibious, tough mini-dragon armies and dragon-mounted mage commanders!
 - Well of the Hunter: recruit Shiro and Shiro Nobles - large-frame, high-defense stealth raider armies
 - Well of the Usurper: recruit Trollfiends (essentially large magic trolls)
 - Well of Crushing Depths: recruit Kraken (souped-up, also assassins!)
 - Well of Currents: recruit small water elementals (amphib, regen underwater)
 - Well of Agony: recruit Agony Disciples, which each cause fear and are sacred
 
 Interested yet?  Here's some of the new sprites!
 |  
	
		
			| The Following User Says Thank You to Psientist For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				March 15th, 2009, 06:13 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Mar 2004 
						Posts: 153
					 Thanks: 0 
		
			
				Thanked 3 Times in 3 Posts
			
		
	      |  |  
    
	| 
				 Re: Antilarium 3 Metamap 
 Sounds great! Could you possibly post a screenshot of the map somewhere? |  
	
		
	
	
	| 
			
			 
			
				March 17th, 2009, 02:50 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Sep 2003 Location: Eastern Finland 
						Posts: 7,110
					 Thanks: 145 
		
			
				Thanked 153 Times in 101 Posts
			
		
	      |  |  
    
	| 
				 Re: Antilarium 4 Metamap 
 
	Quote: 
	
		| 
					Originally Posted by Psientist  - new Gift of Reason spells in every path to compensate for the version 3.22 patch #com bug, which is necessary because the Well commander recruits need to be commanders for full impact. |  I'm sorry to tell you that 3.23 was just released, and it fixes the #com bug.    Perfect timing, eh? |  
	
		
	
	
	| 
			
			 
			
				March 17th, 2009, 10:01 AM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Apr 2004 Location: Tampa Bay, Florida, USA 
						Posts: 327
					 Thanks: 5 
		
			
				Thanked 33 Times in 11 Posts
			
		
	      |  |  
    
	| 
				 Re: Antilarium 3 Metamap 
 LOL that is definitely how the universe works. |  
	
		
	
	
	| 
			
			 
			
				March 22nd, 2009, 02:13 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Apr 2004 Location: Tampa Bay, Florida, USA 
						Posts: 327
					 Thanks: 5 
		
			
				Thanked 33 Times in 11 Posts
			
		
	      |  |  
    
	| 
				 Re: Antilarium 3 Metamap 
 Minor fix / update uploaded:- removed custom gift of reason spells, no longer necessary for the 3.23 patch
 - tweaked a pretender
 |  
	
		
	
	
	| 
			
			 
			
				May 21st, 2009, 10:38 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
						Posts: 13,736
					 Thanks: 341 
		
			
				Thanked 479 Times in 326 Posts
			
		
	      |  |  
    
	| 
				 Re: Antilarium 3 Metamap 
 This is a wonderful map/mod combo. Thank you very much.
 Its a great example of why I added a request to have the enablemod command-line switch also added as #enablemod map command to the Mapping Wishlist
 
 Id love to see that and some other highly needed scenario command fixes before Illwinter drops dominions completely.
 
 
 Gandalf  Parker
 --
 My favorite mods to play with are:
 Streamers and Standards, Worthy Heroes, Mytheology, Magic Site Mod, SingleAge
 and of course SemiRandom or the Antilarium Map&Mod combo
 any other suggestions?
 |  
	
		
	
	
	| 
			
			 
			
				August 2nd, 2009, 02:00 AM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Jun 2007 Location: Finland 
						Posts: 1,617
					 Thanks: 179 
		
			
				Thanked 304 Times in 123 Posts
			
		
	      |  |  
    
	| 
				 Re: Antilarium 3 Metamap 
 Thanks for you Psientist for making this mod. I love it. Just couple things.
 The defenders of the "Warfields" province are a bit problematic. The Banes usually start close to the commanders, who have no frost resistance. Thus the commanders ramp up a quite crippling amount of fatigue damage from the Bane's chill aura (especially if the player casts "Quickmire"). Perhaps you should replace the banes with some other undead or give frost resistance items to the commanders.
 
 Also, the defenders fall pretty easily to "storm" casting because it cripples their fliers and archery. Many of the well provinces are also vulnerable to simple Elemental spam, especially in EA where some nations can easily spam "living X" spells. Some Ether Warriors (high size + ethereal = hard to trample + moon blades) here and there would work wonders.
 |  
	
		
	
	
	| 
			
			 
			
				June 6th, 2010, 06:59 AM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Dec 2008 
						Posts: 539
					 Thanks: 15 
		
			
				Thanked 43 Times in 34 Posts
			
		
	      |  |  
    
	| 
				 Re: Antilarium 3 Metamap 
 The download link seems to be broken, does anyone still have the map so it can be reuploaded here? |  
	
		
	
	
	| 
			
			 
			
				June 6th, 2010, 01:14 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Sep 2007 Location: Scotland 
						Posts: 2,066
					 Thanks: 109 
		
			
				Thanked 162 Times in 118 Posts
			
		
	      |  |  
    
	| 
				 Re: Antilarium 3 Metamap 
 I haven't seen evidence of Psientist's presence for a long while, so... I'll attach ver 4.01 to this post. |  
	
		
			| The Following 3 Users Say Thank You to Gregstrom For This Useful Post: |  |  |  
	
		
	
	
	
	
	
		
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |