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October 27th, 2008, 05:43 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Multi-Heroes?
The DB Credits & Notes page does note that the hero listing is incomplete, because otherwise it'd have taken forever to get the 3.20 version out. The next version will take even longer, because there will be, thanks to lch, some previously unknown information included both for units and items.
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October 29th, 2008, 02:46 PM
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Sergeant
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Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
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Re: Multi-Heroes?
hmm... adding more multi-heroes would make luck a more worthwhile choice.
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October 30th, 2008, 03:22 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Multi-Heroes?
Quote:
Originally Posted by Poopsi
hmm... adding more multi-heroes would make luck a more worthwhile choice.
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Or, as was recently suggested, adding in more events that gave you quality commanders and/or mages, perhaps in addition to other effects.
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October 29th, 2008, 07:23 PM
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Sergeant
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Join Date: Jul 2008
Location: London, England
Posts: 354
Thanks: 9
Thanked 20 Times in 15 Posts
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Re: Multi-Heroes?
shinuyama gets kitsune multiheroes.
i believe MA pangea also gets triton lords.
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October 29th, 2008, 09:15 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Multi-Heroes?
I think I've clearly stated that you could get multipe multies too.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 30th, 2008, 04:40 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Multi-Heroes?
Ooh yes. Things like the random sirens you can pick up are rather nice events to get. More like that would be nice, as would the occasional borderline thug or decent commander.
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February 27th, 2009, 08:44 PM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Re: Multi-Heroes?
There are also the Olmspawns for EA Agartha, which are a slight variation to your Earth readers.
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February 28th, 2009, 08:30 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Multi-Heroes?
Quote:
Originally Posted by thejeff
I don't think anyone's been clear on having more than one multi-hero at the same time. I don't think I have, but I don't play most of those nations often.
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When I played EA Caelum with high Order AND high Luck scales, I got three of their Seraph multiheroes with S3 or S4 or something during the course of the game, keeping them all until the late game. 
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February 28th, 2009, 08:40 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Multi-Heroes?
In Preponderance, I've had more than one Yaksha multihero turn up.
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February 28th, 2009, 09:53 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
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Re: Multi-Heroes?
When i played Man with +3 luck i got 3 Knights of Stone once (after 100+ turns)...
Too bad when i got the 3rd one i had already lost one of the other two in a battle, so i can´t say if you can have 3 at the same time, but i definitely had 2 at the same time...
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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