.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old November 13th, 2008, 03:44 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Magic Site Idea Thread

I thanked Stavis L and agreed with his answer to HoneyBadger, but then I kicked my computer's power off, and I have a nagging feeling I forgot one of the sites I had already written down.

Castle in the Clouds
Path: Air 4
Terrain: Any
Freq: 2 (Rare) Unique
Recruitables: (none)
Recruitable Commanders: 93 (Wind Master), 92 (Cloud Mage)
Gems: (none)
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)
note: add lab if mod command added

Rainbow Bridge
Path: Air 3
Terrain: Any
Freq: 2 (Rare) Unique
Recruitables: 1001 (Asmeg)
Recruitable Commanders: 1002 (Asmeg Jarl)
Gems: 3 Air
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)

End of the Rainbow
Path: Air 4
Terrain: Any
Freq: 2 (Rare) Unique
Recruitables: (none)
Recruitable Commanders: (none)
Gems: 2 Air, 2 Fire
Gold Bonus: 100
Resource Bonus: (none)
Scales: Luck

Circle of Dancing Stones
Path: Earth 2
Terrain: Any
Freq: 1 (uncommon)
Recruitables: (none)
Recruitable Commanders: (none)
Gems: 1 Earth, 1 Air
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)

Highland Refuge
Path: Air 2
Terrain: Any
Freq: 1 (uncommon)
Recruitables: (none)
Recruitable Commanders: 1775 (Baobhan Sidhe)
Gems: 1 Air
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)

Cloud of Flying Spiders
Path: Air 2
Terrain: Any
Freq: 0 (common)
Recruitables: (none)
Recruitable Commanders: (none)
Gems: 1 Air, 1 Nature
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)

Wailing Aurora
Path: Air 3
Terrain: Any
Freq: 1 (uncommon)
Recruitables: (none)
Recruitable Commanders:
Gems: 2 Air, 1 Death
Gold Bonus: (none)
Resource Bonus: (none)
Scales: Cold

Desert of Ghostly Wails
Path: Air 3
Terrain: Any
Freq: 1 (uncommon)
Recruitables: (none)
Recruitable Commanders:
Gems: 2 Air, 1 Death
Gold Bonus: (none)
Resource Bonus: (none)
Scales: Heat

Altar of Flames
Path: Holy 4
Terrain: Any
Freq: 1 (uncommon), unique
Recruitables: (none)
Recruitable Commanders: 389 (Fire Lord)
Gems: 2 Fire
Gold Bonus: (none)
Resource Bonus: (none)
Scales: Heat
note: add Holy Fire if mod command added

Stone Dragon
Path: Earth 2
Terrain: Any
Freq: 1 (uncommon)
Recruitables: (none)
Recruitable Commanders: (none)
Gems: 2 Fire
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)


Note: There are now enough Air 4 sites that will be incorporated into the mod.
Cave-only sites would be nice, especially Blood and Nature.

Last edited by Endoperez; November 13th, 2008 at 03:56 PM..
Reply With Quote
  #2  
Old November 13th, 2008, 05:48 PM
Stavis_L's Avatar

Stavis_L Stavis_L is offline
Second Lieutenant
 
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
Stavis_L is on a distinguished road
Default Re: Magic Site Idea Thread

Thanks for the thanks

A couple comments...

Quote:
Originally Posted by Endoperez View Post
Desert of Ghostly Wails
Path: Air 3
Terrain: Any
Freq: 1 (uncommon)
Recruitables: (none)
Recruitable Commanders:
Gems: 2 Air, 1 Death
Gold Bonus: (none)
Resource Bonus: (none)
Scales: Heat
Perhaps this would be better as Terrain = Waste?

Secondly, and this is less of a concern for contributors, and more of one for you as you wrap them up; if there are *too* many scales boosting sites, it tends to mitigate the impact of Pretender scales. It could probably stand to be a lot larger percentage than is currently in the game, but imagine if e.g. 25% of sites had scales effects, and there are an average of ~2 sites per territory; it'll be quite a change. Just a thought.
Reply With Quote
  #3  
Old November 13th, 2008, 04:34 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Magic Site Idea Thread

Some more unique sites:

Mohenjo-daro
Path: Death 4
Terrain: Forest
Freq: 2 (Rare) Unique
Recruitables: LongdeadMarkata, LongdeadVanara LongdeadBandar.
Recruitable Commanders: Longdead Raja
Gems: 1 Fire gem
Gold Bonus: 25
Resource Bonus: (none)
Scales: Misfortune, Death


Pays Cathare
Path: Holy 4
Terrain: Forest
Freq: 2 (Rare) Unique
Recruitables: Forester, Flagellant, Guardian
Recruitable Commanders: Monk
Gems: 1 Astral, 1 Blood
Gold Bonus: (none)
Resource Bonus: (none)
Scales: Magic, Turmoil.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #4  
Old November 14th, 2008, 05:48 PM

Spendios Spendios is offline
Private
 
Join Date: Mar 2008
Posts: 47
Thanks: 1
Thanked 5 Times in 2 Posts
Spendios is on a distinguished road
Default Re: Magic Site Idea Thread

Quote:
Originally Posted by HoneyBadger View Post
Some more unique sites:

Pays Cathare
Path: Holy 4
Terrain: Forest
Freq: 2 (Rare) Unique
Recruitables: Forester, Flagellant, Guardian
Recruitable Commanders: Monk
Gems: 1 Astral, 1 Blood
Gold Bonus: (none)
Resource Bonus: (none)
Scales: Magic, Turmoil.
Pays cathare ? That's the place where I live
Reply With Quote
  #5  
Old November 15th, 2008, 03:27 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Magic Site Idea Thread

Quote:
Originally Posted by Spendios View Post
Quote:
Originally Posted by HoneyBadger View Post
Some more unique sites:

Pays Cathare
Path: Holy 4
Terrain: Forest
Freq: 2 (Rare) Unique
Recruitables: Forester, Flagellant, Guardian
Recruitable Commanders: Monk
Gems: 1 Astral, 1 Blood
Gold Bonus: (none)
Resource Bonus: (none)
Scales: Magic, Turmoil.
Pays cathare ? That's the place where I live
You could replace the Monk with a Perfecti. And add a peg castle instead of the forester. Or make an entirely new one called Montsegur similar to the Pays Cathare but with the castle.
__________________
www.illwinter.com
Reply With Quote
  #6  
Old November 15th, 2008, 04:10 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Magic Site Idea Thread

Quote:
Originally Posted by Kristoffer O View Post
You could replace the Monk with a Perfecti. And add a peg castle instead of the forester. Or make an entirely new one called Montsegur similar to the Pays Cathare but with the castle.
We can't mod magic sites to give forts, labs or temples.

I'll start compiling the first version, and count the amount of suggestions. I noticed that there's only space for 249 new sites, total, so if this mod would reach 200 sites it most probably wouldn't be compatible with any mods that add sites.

Also, since we got a developer in the thread, it's good time to mention that if we ever get event modding, this thread is a good example of what could happen.
It's one thing to add sites that only add gems, but sites that give you units are much more interesting. Similarly, being able to make new events with only description and ability to add units/commanders would be huge. Gems, gold, construction, population/unrest effects, sites and random or spesific magic items would all be nice, but there's enough variation in the units to allow for hundreds of different events.
Similarly, magic item modding only needs to allow keying magic items to spells to allow for hundreds of interesting combinations, in the first version!
Reply With Quote
The Following User Says Thank You to Endoperez For This Useful Post:
  #7  
Old November 13th, 2008, 04:36 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Magic Site Idea Thread

So we're just sticking with Path 4 as the limit, Endoperez? Was that what you were agreeing to?
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #8  
Old November 13th, 2008, 05:29 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Magic Site Idea Thread

Yes, for the reasons Stavis L mentioned. As I said (at least in the post that vanished to the cyberspace), his thoughts about this mod match mine almost perfectly.

Your new sites won't work. Sites have maximum of 4 features, while both of yours have 8. In addition, I don't know how to price recruitable undead. Mohenjo-Doro could be done as a "Death mage may enter to summon X", but that can't be modded.
Reply With Quote
  #9  
Old November 13th, 2008, 06:03 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Magic Site Idea Thread

I'll probably change it. I did it that way to have it symmetrical with Wailing Aurora, but deserts should equal wastes gameplay-wise.

Desert of Ghostly Wails and Wailing Aurora were inspired by infrasound, btw. It's too low to be heard, but causes a general spooky feeling and might be responsible for some ghost stories.
Reply With Quote
  #10  
Old November 13th, 2008, 06:32 PM
Stavis_L's Avatar

Stavis_L Stavis_L is offline
Second Lieutenant
 
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
Stavis_L is on a distinguished road
Default Re: Magic Site Idea Thread

...and yet another set.

Name: Astral Sink
Path: Astral 3
Terrain: Cave, Waste, Mountain
Freq: 1 (uncommon)
Recruitables: (none)
Recruitable Commanders: (none)
Gems: (none)
Gold Bonus: (none)
Resource Bonus: (none)
Scales: Drain

Name: Sinkhole
Path: Earth 1
Terrain: Any
Freq: 0 (common)
Recruitables: (none)
Recruitable Commanders: (none)
Gems: 1E
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)

Name: Effervescent Spring
Path: Water 1
Terrain: (any land)
Freq: 1 (uncommon)
Recruitables: (none)
Recruitable Commanders: (none)
Gems: 1W, 1A
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)

Name: Mass Grave
Path: Death 2
Terrain: (any land)
Freq: 0 (common)
Recruitables: (none)
Recruitable Commanders: (none)
Gems: 3D
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)

Name: Unholy Abattoir
Path: Blood 2
Terrain: (any land)
Freq: 1 (uncommon)
Recruitables: 1353 (Blood Guard)
Recruitable Commanders: 744 (Diabolist)
Gems: (none)
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)

Name: Forest in the Clouds
Path: Nature 3
Terrain: Forest, Plains, Farmland, Mountain
Freq: 1 (uncommon)
Recruitables: 1199 (Winged Monkey)
Recruitable Commanders: (none)
Gems: 1N, 1A
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)

Name: Mushroom Village
Path: Nature 2
Terrain: Forest
Freq: 1 (uncommon)
Recruitables: 483 (Hoburg militia)
Recruitable Commanders: 1198 (Hoburg Horticulturalist)
Gems: 1N
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)

Name: Village of Living Stone
Path: Earth 3
Terrain: Cave
Freq: 1 (uncommon)
Recruitables: (none)
Recruitable Commanders: 345 (Gnome)
Gems: 3E
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)

Name: Chamber of Luminescent Fungi
Path: Nature 3
Terrain: Cave
Freq: 1 (uncommon)
Recruitables: (none)
Recruitable Commanders: (none)
Gems: 2N, 1S
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)

Name: Pit of the Forsaken Ones
Path: Blood 3
Terrain: Cave
Freq: 2 (rare)
Recruitables: 456 (Foul Spawn), 457 (Foul Spawn), 459 (Foul Spawn)
Recruitable Commanders: (none)
Gems: (none)
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:03 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.