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November 15th, 2008, 04:53 PM
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Private
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Join Date: Jan 2004
Posts: 48
Thanks: 2
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Re: MA Newbie game - Faltering_Steps - Pre-Game Discussion
Lokean, could you please change my e-mail adress by the one I sent you in private message?
I can't receive my turn on this one.
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November 15th, 2008, 09:04 PM
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Corporal
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Join Date: Nov 2008
Posts: 148
Thanks: 0
Thanked 27 Times in 9 Posts
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Re: MA Newbie game - Faltering_Steps - Pre-Game Discussion
Fair enough, I've changed it. Seems odd that you could send a pretender in to the llamaserver but couldn't receive a turn from the llamaserver...
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November 18th, 2008, 10:14 AM
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Corporal
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Join Date: Nov 2006
Location: Boston The Athens of America
Posts: 143
Thanks: 7
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Re: MA Newbie game - Faltering_Steps - Running
I for one have no problem with accommodating Septimus Severus on the 48 hour schedule.
Aristander
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November 18th, 2008, 10:43 AM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
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Re: MA Newbie game - Faltering_Steps - Running
It's a bit soon to switch to 48 hours in my opinion. Especially considering that turns at this point take about 5 minutes to complete, if even.
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November 18th, 2008, 11:23 AM
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Corporal
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Join Date: Nov 2008
Posts: 148
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Thanked 27 Times in 9 Posts
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Re: MA Newbie game - Faltering_Steps - Running
Considering Agartha has staled his first two turns, I'd be loathe to lose a second player so I'm happy to bump up to 48h quickhost for the sake of Septimius Severus.
Whoever's starting closest to Agartha has just been given a free E5 gem site, however...
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November 18th, 2008, 08:47 PM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
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Re: MA Newbie game - Faltering_Steps - Running
Hmm. If Agartha is staling, then quickhost is effectively disabled and turns will drag out to two days. Is it possible to get Agartha switched to AI?
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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November 18th, 2008, 09:05 PM
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Corporal
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Join Date: Nov 2008
Posts: 148
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Thanked 27 Times in 9 Posts
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Re: MA Newbie game - Faltering_Steps - Running
That would certainly be the plan if we went to 48h, yes. Though as I say, it's a lovely gift for the nearest nation (let's all hope it's not Ulm...)
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November 18th, 2008, 09:25 PM
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Corporal
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Join Date: Nov 2008
Posts: 148
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Thanked 27 Times in 9 Posts
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Re: MA Newbie game - Faltering_Steps - Running
A friend has loaded up Agartha and set it to AI.
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November 19th, 2008, 02:04 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
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Re: MA Newbie game - Faltering_Steps - Running
Quote:
Originally Posted by Fakeymcfake
It's a bit soon to switch to 48 hours in my opinion. Especially considering that turns at this point take about 5 minutes to complete, if even.
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For me, it is not matter of the time to complete the turn but rather the time I have available to download, boot up, play, and e-mail my turn back. I sometimes don't play everyday, but every other day and it is more convienent for me to upload my turn when I'm online the following day.
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November 21st, 2008, 09:16 PM
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Corporal
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Join Date: Nov 2006
Location: Boston The Athens of America
Posts: 143
Thanks: 7
Thanked 10 Times in 1 Post
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Re: MA Newbie game - Faltering_Steps - Running
The winds whip across the barren landscape. Deep within the scared caverns on which the ancients carved occult symbols of arcane knowledge, Vesta Princess of Witchcraft, Goddess of Fishermen is uncovering ancient legends of dark wisdom. This strange knowledge is helping her call hero's back from the dead to expand the Ermorian Empire.
Vesta will grant you life after death. You must all join with the Dark Goddess.
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