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December 11th, 2008, 05:05 PM
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Lieutenant General
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Join Date: Feb 2007
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Re: Joys of EA Abysia
well, to be fair, the elephants were led by a Sleeper, and they have a nice Standard.
That may have countered the fear helmet effects. shrug.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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December 12th, 2008, 07:18 PM
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Major
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Re: Joys of EA Abysia
I death bless my burning ones. The fire aura causing afflictions is just funny. Not to mention your mages are fearsome fire + flees too. Falling fires either kills units or renders them utterly useless.
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December 12th, 2008, 10:13 PM
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Lieutenant General
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Re: Joys of EA Abysia
Death bless is interesting, and certainly has its bonuses, but for my money the Earth 9 bless is a must since your mages are sacred as well. Plus that e9 bless really shines on the burning ones with the 4 extra protection, as well as giving them some recourse against fatigue inducing spells. I have never seen the need to inflict afflictions as most foes die fairly quickly.
Of course the d9 bless would be handy against thugs and sc's, but so is being able to cast longer and having less fatigue in melee.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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December 12th, 2008, 11:12 PM
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Major
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Join Date: Jan 2006
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Re: Joys of EA Abysia
The earth bless is good too. Like I said, the death bless is more of a fun thing to toss around.
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December 12th, 2008, 11:30 PM
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BANNED USER
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Join Date: May 2004
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Re: Joys of EA Abysia
I rarely believe in fires from afar, seeking arrow, etc.
However, it is easier to make a case for it with Abysia with a death bless.
Also, abysia has many spells that do small amounts of damage, and yet have large area of effect or large numbers of effects.. conflagration for example....
A scorched earth strategy with abysia... with a death bless can be .. like 3rd degree burns....
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December 13th, 2008, 04:01 AM
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Sergeant
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Join Date: Jul 2008
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Re: Joys of EA Abysia
I would just like to add a thought that I had a long time ago about Abysia:
Shouldn't they all have poison immunity? or at least resistance? I mean, come on! They have freakin' LAVA for blood!
Not sure if this would be unbalanced or not, but I just wanted to put it out there...
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The Following User Says Thank You to Deadnature For This Useful Post:
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December 13th, 2008, 05:55 AM
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Lieutenant Colonel
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Re: Joys of EA Abysia
Always thought the same
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December 13th, 2008, 10:41 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Joys of EA Abysia
most diseases are killed with an increase in temperature. But maybe there are special diseases that inflict lava creatures. But if you get too thematic and they are poison and disease resistant, they may lean towards unbalanced.
Though it could give them a huge edge over a couple of races that may use poison(Sauromatia). Or water race troops with poison spears etc.
And being slow moving it would take poison cloud/dragon breath out of the already limited arsenal of the nature races. Ctis uses Foul Vapors.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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December 13th, 2008, 10:44 AM
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BANNED USER
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Join Date: May 2004
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Re: Joys of EA Abysia
Quote:
Originally Posted by Deadnature
I would just like to add a thought that I had a long time ago about Abysia:
Shouldn't they all have poison immunity? or at least resistance? I mean, come on! They have freakin' LAVA for blood!
Not sure if this would be unbalanced or not, but I just wanted to put it out there...
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Logic long ago gave way to game balance.
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December 13th, 2008, 11:05 AM
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Sergeant
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Join Date: Jul 2008
Posts: 274
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Re: Joys of EA Abysia
Good point, and anyways I suppose a living thing having lava for blood already defies logic...
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