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Old January 6th, 2009, 09:06 AM
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Swan Swan is offline
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This is my summary for Marignon,fiery justice, and will be mainly a sp guide.
I made this guide because marignon is a funny nations but there aren't guides for Middle age.
but don't watse time and let's burn some heretics.
Pretender
Thematically the virtue or the baphomet are the way to go.
you will not need a sc, because marignon has plenty of angelic summon and crossbow can take care of rush.
You will also not need a rainbow pretender, because the main magic path you are looking for(S,F,A.E) are covered by your national mages and you should not worry about other gems(N can be easy found on indie,D is useless,B is useless too)
I suggest
1)a phoenix with f9/Ax awakened or dormant in order to cast buff to your archer(wind guide,flaming arrows).
2)a baphomet f9/s9 for bless(this will double the life of a flagellant and flaming attacks+improved attack skill means they can hurt).

scales
Ord/turm:i'll choose order to reduce the possibily of bad events on your first turns.
turmoil could be good if you need design points(it makes good sinergy with luck)

Death/growth: your best mage and your best priets are old so i'll chose growth.on small map you can choose death but then you will have to protect old mages with anti-aging products.

prod/sloth:if you choose to take the flagellants path, you should take sloth,otherwise take production1 or 2

hot/cold: take hot 1 or 2 because they are design point and this will stop water mages and empower fire mages because some spell are related to temperature scale(fire=hot,water=cold)

magic/drain:you need your crossbow buffed, so i'll take magic 1.

luck/unluck: i never choose unluck because a bad event in the begin can gimp you forever.

Unit
All your units have good morale(11+) with the expection of the crossbowman, normal health(10) and good armor (not excelent)

Crossbowman:You will have to recruit legions of them and then you can begin to laugh evily; buffed with wind guide and flaming arrows, castable by your pretender of a grandmaster with an A pick enmpowered, they can clean the screen from the bad heretics

Infantry: 3 flavor(sword,pike,halberd) but no shield.ouch.
they cost 20+resources,too much for killing them with your arrows.skip

Man at arms: here we go.15 prot,13 def. your best defensive infantry. it doesn't worth a buff.

Royal guard: cavalry with good def and good attack. they attack twice a turn so they are your best offensive weapons for meele if you dont recruit paladins.

Paladins:3 attack for the first turn,2 for the rest. good prot(17) and offensive ability.
a little bit expensive(80g,37res) but who dont like a legion of holy knight with flaming weapons? an heretic that must be burnt,i'll tell you.sacred.
on that (if your lucy) you can use enrage from an indie druid empowered without much problem.

flagellant: two attck but low att value(9 and they literally die like flies).
You can recruit them in any fort,so, with a good dominion you shuld be able to recruit a lot of them. a S9/F9 bless really helps them, and is better than W9(S9 gives them 2 lifes and f9 increse att and dmg.)i dont recruit them.sacred

Commander
scout:"look comment on every other national scout"

spy:with them you can spy. nothing special

assasin: useful to assasinate the enemy of the god.doesn't worth nice magic item(an armor negating weapon could be useful anyway)

paladin: a g.o.r.ed Knight of the chalice. maybe useful as thug.sacred

friar: a stealth preacher, useful to lower heretics faiths from the shadows.sacred

inquisitor: very good to clean your lands from the false god due to inquisitor.sacred

high inquisitor: an improved inquisitor. he have H3 so he can cast divine blessing and can reach H4 when propheted.I always use him as priest for my army because he can be recruited everywhere.sacred

initiate:lesser elemental spammer, later will o' the wisp spammer

witch hunter:2f/1s/1h, useful as battle mage for fire spells.sacred

grandmaster:f3/s2/h2 [100% a/f/s/e;10% a,f,s,e] , very good and cheap (270g). may have air pick(wind guide and prec booster) or eath pick(astral coin ect).cap only;can be used as researcher or caster.sacred.

magic path

alt4(wind guide)-->cons4-->ench5(flaming arrows)-->evocation5(falling fire)-->conj9
atleast this is the path i take in order to destroy the heretics.
or you can choose to go alteration 6and take iron warriors then construction 7 for sharpned weapons and then buff your horde of flagellant(you will have to use alot of empowered mages,so is not a good strategy)
in thaum4 you can take vengeance of the dead and use your flagellant just to let them die vs your opponents'god/prophet(this strategy works best with a d/b bless,but is more funny than useful)




summon
marignon got plenty of nice angelic soldiers so let's use the in our crusade versus the blasphemy created by the mere existence of the enemy.

harbringer[conj6;S4]: A3 so can use some buff, very good vs undead due to the horn,good hp.good choice

Heavenly wrath[conj7,s3f1] blood vengeance, better than the harbringer, but it lack horn.

angelic host[conj7,s5]:6 angels for 50 gem.i prefer harbringer or angel of fury.can be used to conquer far province with weak defense.

heavenly choir[conj9,s7f2]:a seraph.with 3 harbringer.and some angel of the host.summon him.now.

For the last summon you can use the s9/f9 baphomet pretender or an empowered grand master(astral cap+astral coin+ring of wizardy+some empoweremnt)

Last edited by Swan; January 7th, 2009 at 09:23 AM..
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