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  #31  
Old February 5th, 2009, 09:28 PM
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Default Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age

Honestly, I've come to feel that the WoG Remake has some odd balance issues, due to the geography.

In the game Human War, we are using the Asia Twist map, with no one starting in the water starts. This is providing a very interesting wrinkle to the game IMO, and is a lot of fun. Doing something similar here would only require us to get to 15 signups. Also, we had the idea for a variant that would place AI in the 3 water starts, rather than having the seas empty - they would be at Normal difficulty, so not terribly problematic, but they'd provide an interesting dynamic, as every nation will have water access on that map.

Just some thoughts, but I really do think that WoG may need another iteration before I want to play on it again. (Wouldn't have to be totally redrawn, just needs some tweaking.)
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  #32  
Old February 5th, 2009, 09:49 PM

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Default Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age

I *love* the wog map - but I have to say that the balance issues are huge.

At one point I was third in provinces, with very positive scales - and I was almost last in income. The cave systems income seems about 1/2 what the interiour is.

Which is fine for a team game - but I don't think it would be so fine in a non team game.


I love the interior garrisons - but they are *so* strong that its a losing proposition to take them. The've essentially been ignored, because the benefit is not worth the reward.

You win by killing your opponents = ).

I love strong garrisons... but they have to be material to the game. So for example if you were to play 8 gates - putting strong garrisons on the gates would be relevent - because the gates provide access to the rest of the map and thus provide a huge incentive to take.
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  #33  
Old February 6th, 2009, 05:40 PM
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Default Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age

I do like the Asia Twist map and fewer signups would mean that we could get started quicker...

If anyone else has any suggestions, I'd love to hear them. Right now, I'm browsing through some of Gandalf Parker's works for something interesting. I'd prefer Wraparounds for whatever you guys have in mind, those get priority.
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  #34  
Old February 7th, 2009, 06:00 PM

klagrok klagrok is offline
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Default Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age

Still recruiting? If so, sign me up as MA Jotunheim.
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  #35  
Old February 7th, 2009, 08:41 PM

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Default Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age

Change mine to EA Abysia please
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  #36  
Old February 7th, 2009, 09:22 PM

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Default Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age

sorry, cancel that. I'll stick with LA Aby
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  #37  
Old February 8th, 2009, 03:36 PM
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Default Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age

Argh, can't resist joining another game, should do but I can't!

Ea Helheim please.
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  #38  
Old February 8th, 2009, 03:56 PM
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Default Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age

Awesome. So far we have about half of everyone here now. With 9 more people we can start the big game once we've decided on a map.

However, recruitment has been a little slow, and 11 players is a good size for a game (Plus, we'll be able to pick a smaller map). If you wish to start ASAP, please post here saying so. I will still be accepting new players until we have a majority of votes to start.

If we do elect to start earlier, victory conditions will be reduced to 4 capitals for 3 turns, or 5 capitals if we get more than 12 players total.
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  #39  
Old February 8th, 2009, 04:17 PM

Incabulos Incabulos is offline
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Default Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age

I prefer a game of 11 or 12 players myself
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  #40  
Old February 8th, 2009, 07:24 PM

Dragar Dragar is offline
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Default Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age

yeah its a good number, will likely move faster
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