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  #1  
Old March 17th, 2009, 02:43 PM

viccio viccio is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

I'm interesting to play with noobs... i will Try EA abissya
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  #2  
Old March 18th, 2009, 02:31 AM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

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I'm interesting to play with noobs... i will Try EA abissya

Your in, though hold off on nation selection for right now please, with the exception of returning alternates and vets. Thanks
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Old March 18th, 2009, 02:52 AM

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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

I'd like to try again on the noobs side, please.
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Old March 17th, 2009, 04:16 PM
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

I think that such timing is quite good. Team game is very different from normal and even in simple team game players NEED to constantly discuss and make decisions together. If they want to be successful, of course. 6 hours per 10 turns is a bit little though, IMHO. 8 might be better.
Also, from what I read at the previous game topic, it was mainly cooperation, discussion and coordination what won that game. Smaller team will always be a subject to rush and without proper discussions when each nation is left on its own it has no chance at all. Each arrow on the map may be crucial and so is each soldier's life. It is not nearly an exaggeration.
I also think that vets should be given some advantages (for example, more capital pop or selecting nations first) have a chance to be successful.
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Old March 17th, 2009, 04:39 PM

Illuminated One Illuminated One is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

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Originally Posted by rdonj
In the previous game it didn't quite work out coordinatedly. We had fixed starts but did not know them until the start of the game and some people were given access to the enemy, and some were not. This one will be on a larger map, with fixed start locations also. It should allow everyone access though. So it would be more possible to play for the team by having some players forge and others take up other duties as theri primary responsibilities.
Yeah, that's what I mean. If I knew my starting location and that I was protected by other players I'd love to take a supportive role. Given the huge impact this would have on overall strategies this would really make a kind of new game.
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Old March 17th, 2009, 04:25 PM

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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

Thanks for the invitation to be a vet! I won't take you up on the offer because I'm writing up my PhD thesis at the moment (and will be for the next few months), so I'm not starting any games. When I finally finish though, I'll definitely be signing up for some!
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  #7  
Old March 17th, 2009, 07:45 PM

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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

yeah i think maybe 3:2 would be more fun. is there a way to make fixed start locations, but who starts at those locations random. if so I say we go with that for the game.
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Old March 17th, 2009, 08:34 PM
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

Well, I suppose I should play, since the game is named after my previous Pretender, but something has to change. Either 3:2 player ratio, or either of the suggestions by QM and IH. And this is early age, so it's a whole different ballpark for Pan, though I could still use the same Gorgon build.
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Old March 18th, 2009, 01:57 AM
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

Quote:
Originally Posted by Lingchih View Post
Well, I suppose I should play, since the game is named after my previous Pretender, but something has to change. Either 3:2 player ratio, or either of the suggestions by QM and IH. And this is early age, so it's a whole different ballpark for Pan, though I could still use the same Gorgon build.

Yes you should play Lingchih, otherwise I'll have to change the subtitle and this way provides a continuum from the last. Mysteria must get what is coming to her!

I will grant you and all the vets first choice of nations to give you an additional advantage. This should ease your feelings regarding 2:1, also some vets seem not to have an issue with it. Remember, your knowledge of the magic system and the time to use it will certainly level the playing field.

I do not wish to repeat the rush type of game in cramped quarters with no development that contributed to the vets loss last time. I do not want a game that is going to end 20 turns in.

I will see to it, that there is quite some distance between both camps to prevent any early hostilities. I want everyone to have room to spread and time to research.
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  #10  
Old March 18th, 2009, 02:35 PM

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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

Using easy research does generally speed the game up. However, in this case using easy research is the right thing to do since the intent is to have the noobs gain experience by exposure to mid/late game magic. This setting will insure that the vets bring out the tricks sooner and are more resistant to rushing.
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