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December 6th, 2001, 01:44 AM
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Corporal
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Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
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Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
Hey hey hey! I got alot of fleets I'd like to see on this CD. I'll do one a night. I'm adding maker info and everything nice.
Are MM/Shrapnel going to rate anything that goes on? I highly suggest that you check everything on your CD works before putting it on. That basically includes checking the AI to make sure it doesn't crash the game on-load.
If you find a bug, just reject them, and send the person an e-mail saying. Sorry. . get it fixed before dd,mm,yy or else its not on the Cd.
So enjoy the Angelican Regency Fleet first.
I'D LIKE TO BE INCONVINIENT AND ASK THAT ALL MY FLEETS THAT I SUBMIT BE ADDED TO ONE ZIPFILE, PROVIDING ONE UNZIPPING PROCEDURE/INSTALLATION FOR ALL MY FLEETS MAKING IT MORE CONVINIENT FOR OTHERS.
I acn't upload them all at once, I am prepared to interact with the compiler to get the best results. In this scenario: Presentation, Intergrity and Ease-of-Use is EVERYTHING.
(okay, how do I attach)
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December 6th, 2001, 01:55 AM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
Markavians - I don't think the new format allows direct attachments in the forum. What you can do is upload to the archive here:
http://www.shrapnelgames.com/cgi-bin...&f=50&t=000001
and then put the link to it in this thread if you want everyone to know where you put it - including me But either way I will get it.
Thanks
-TG
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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December 6th, 2001, 08:11 PM
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Corporal
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Join Date: Dec 2000
Location: Sherman, TX, USA
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Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
Noticed that the actual culture mod zip file did not make it to this post.
Like the new way to upload files, much easier.
Culture Mod
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December 7th, 2001, 05:27 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
Version 1.2 of my Hypermaze Mod is now posted. v1.2 adds compatibility with Matryx's SE4 Launcher.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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December 13th, 2001, 08:14 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
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Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
Just a reminder for everyone submitting mods for the Gold CD, that the deadline is midnight this Sunday (December 16th). Please upload your files to the SG archive and post a link to your final files here or (preferably) submit them directly to me via e-mail. Remember, the final Versions should be zipped (even if it is only one file), set to unzip into an appropriate subdirectory and should include a readme.txt explaining how to use/install, authors, etc. I will then be compiling a master list and forwarding all of the files to MM within 48 hours of that deadline, so I really will not have time to hunt anybody down if you miss the deadline or the Mod produces errors when it runs, etc. MM and Shrapnel will then make the final determination as to what actually goes on the Gold CD during the holidays. Again, if you have any questions, please contact me.
[ 13 December 2001: Message edited by: Tampa_Gamer ]
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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December 13th, 2001, 10:54 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
Three little questions:
1) Sunday midnight: Is that 00:01 am or 11:59 pm on sunday? (I know it is not either one, but you get the idea )
2) Will the Vikings be part of the Modpack or should I send them to you as an "independant" shipset?
3) What is the largest attachment you can handle? Some emails do not accept large attachments (2 MB?) and the Devnull Mod Gold could be slightly larger.
Rollo
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December 13th, 2001, 11:04 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
Rollo - three little answers:
(1) Whatever you prefer. I assure you that I will be sleeping at that point anyway
(2) Space Vikings will be in either way. You just need to keep them updated
(3) No limit on upload size.
[ 13 December 2001: Message edited by: Tampa_Gamer ]
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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December 14th, 2001, 02:13 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
Tampa, should we or should we not include AI with these new ship sets? I mean afterall, the AI for vs 1.57 is going to be all new, so what is the point of including "old" AI?
Here is the The United Freespace Alliance without AI.
I am almost finished with their counter race.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 14th, 2001, 07:14 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
Atrocities - Include for now. We can always delete later.
Rollo - I meant late Sunday night (December 16th). I just need to have everyone's files by the time I start working on them (probably around 5am EST) Monday morning. I try and utilize time before I go to work and after I get home to get these things done.
Atrocities & Rollo - With regard to non-Gold AIs, I put a message to Aaron to see what he wants to do. There are several options, but without his permission, I do not feel comfortable posting examples of the AI_Default files from the current Gold build. There are essentially 3 files that must be modified to make the AI files "gold" compatible. These are:
(1) AI_Fleets
(2) AI_Strategies
(3) AI_Settings
Each of these files contains new settings in the Gold Version which when using pre-gold AIs, will cause errors. Note, I am not talking about the addition of Drones and Drone Carriers because Aaron has made it so they are not necessary (they can be added later).
One possible solution is to "deactivate" these 3 files in the AI (e.g. call it "old-AI_Settings.txt") so that the game will look to and use the Default_AI_[FileName] instead. I will keep you posted.
Unfortunately, neither I nor Shrapnel will have the time to go through every race, test and update for Gold. We are barely going to have enought time to run a cusory check and compile the 40+ mods coming in as it is.
-TG
[ 14 December 2001: Message edited by: Tampa_Gamer ]
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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December 14th, 2001, 09:38 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
Pirates & Nomads Gold!
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