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  #31  
Old April 7th, 2009, 05:22 PM
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Default Re: Case of the Dying Mages (and God)

I tried to reproduce the research problem by just accumulating mages without researching; then grabbing level 4 all in one month, at the same time attacking an indy province. It worked without trouble, there was no replay inconsistency. But, I thought maybe that's because even though I was running as a network game, the client and server are the same system.

Anyway, it sure sounded like you had it figured out.

There's some game in MP (sorry, I'm not in it, and I can't remember which) where they have more replay issues than normal. I wonder if the llamaserver has a slightly different version of whatever mod they are using.
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  #32  
Old April 7th, 2009, 05:46 PM

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Default Re: Case of the Dying Mages (and God)

People should get the new version of the CBM mod (my modified version of the mod is in the first post of the CBM thread). I wrote about it in the MP forum but I'm not sure if everyone saw it. It's different by, er, two spells... *ahem*
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  #33  
Old April 7th, 2009, 06:46 PM
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Default Re: Case of the Dying Mages (and God)

Quote:
Originally Posted by vfb View Post
I tried to reproduce the research problem by just accumulating mages without researching; then grabbing level 4 all in one month, at the same time attacking an indy province. It worked without trouble, there was no replay inconsistency. But, I thought maybe that's because even though I was running as a network game, the client and server are the same system.

Anyway, it sure sounded like you had it figured out.

There's some game in MP (sorry, I'm not in it, and I can't remember which) where they have more replay issues than normal. I wonder if the llamaserver has a slightly different version of whatever mod they are using.
Maybe do a second install, and throw in the Cross Path spells mod. In the install you run the server, blank out the mod file, so there are no new spells in the fthrland. Put the real mod into the play install, and then do the same test. Bet you see your mages blow off a bunch of cool spells, that didn't really happen in the server(official) version of the battle.
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  #34  
Old April 7th, 2009, 06:47 PM
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Default Re: Case of the Dying Mages (and God)

is it called 1.41 on the server, or 1.41b? as when I d/l and enable the modified cbm from the top of that thread, it is 1.41b; but after exiting any llamaserver game, it is 1.41 enabled under preferences, which might indicate a naming mismatch, and hence the viewed discrepancies, as the turn is hosted under "llama special" 1.41, but then viewed on the client under the original 1.41, not the 1.41b.
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  #35  
Old April 7th, 2009, 06:56 PM

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Default Re: Case of the Dying Mages (and God)

I think that only Preponderance and Madness use 1.41b. It was not released anywhere and we urgently needed it to start a game without that A8 Blindlords. It changes only that afaik. It shouldn't appear in any blitzes etc.
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  #36  
Old April 7th, 2009, 06:58 PM
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Default Re: Case of the Dying Mages (and God)

right, sorry, I got confused, and then was wondering wth this 1.41b was
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  #37  
Old April 7th, 2009, 11:15 PM

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Default Re: Case of the Dying Mages (and God)

I recently had this problem (twice in a row) in a LAN game. My friend and I both have Macs (Both Leopard, for that matter), no mods whatsoever, all played over LAN. I noticed one battle where my borderline SC died after the replay showed a flawless victory. My friend said he had noticed a similar thing a couple turns earlier (I hadn't been watching all the replays).

Now, I have patch 3.21b, but I am not 100% sure he does, so that may be part of the problem (but wouldn't it say something if the patch numbers didn't match?). I do have a number of mods on my machine, but none of them were in use.

I can give no explanation.
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  #38  
Old April 15th, 2009, 07:26 PM
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Default Re: Case of the Dying Mages (and God)

Well it looks like it happened again. This time, it was my forces somehow losing to a Carrion Lord thug. My battle report showed about 5 Helhirds dying, yet the Carrion Lord routing, whereas the map says I lost 3 Helhirds and I routed.
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  #39  
Old April 15th, 2009, 08:59 PM

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Default Re: Case of the Dying Mages (and God)

I saw some odd battle results again, but then I downloaded the newer version of CBM mentioned above and the report matched the battle. I think that was the problem.
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  #40  
Old April 16th, 2009, 05:28 AM
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Default Re: Case of the Dying Mages (and God)

lch confirmed that it was a CBM issue, no bug in the vanilla game.
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