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April 25th, 2009, 12:39 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Lychantrops' amulet effects on national heroes
Llamabeast is about right, if I remember one of lch's posts on the matter correctly. It was something like: at max hits you almost never get a gem, 1 or 2 hits below max and the chance increases, 3 or more hits below max and you always get a gem.
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April 25th, 2009, 01:12 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Lychantrops' amulet effects on national heroes
But that was what *I* said... hit points matter.
I'm just curious if the chance to change might be affected by things other than that just mr.
It would be very cool if you were dying from disease and it saved you by turning you into a were....or troll
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April 25th, 2009, 04:49 AM
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Join Date: Oct 2007
Location: Poland
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Re: Lychantrops' amulet effects on national heroes
You should put that astral standard on the guy, it decreases MR, so you should turn into werewolf faster.
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April 25th, 2009, 07:53 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Lychantrops' amulet effects on national heroes
Something else gives you -2 mr -- void eye I think.
Would be an interesting test:
Stick the void eye, the standard on him...
Two variations: in a +3 magic 0 magic -3 magic - to see if the save is affected by the magic scale.
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April 26th, 2009, 06:19 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Thanked 162 Times in 118 Posts
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Re: Lychantrops' amulet effects on national heroes
Well, since magic scale already affects MR, the answer would be yes.
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April 26th, 2009, 10:03 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Lychantrops' amulet effects on national heroes
Many item effects I am not convinced magic scale *does* affect save. Just as penetration boost items don't seem to affect item cast spells in some occassions
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