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  #31  
Old July 21st, 2009, 04:53 PM

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Default Re: MA Bretonnia: Compulsory hype/brainstorming thread.

You're doing a fantastic job with the artwork, Burnsaber.


I do have a question about your Peasant Bowman: is he going to be a longbowman? From the graphic, he looks closer to a regular archer. Doesn't really matter to me either way, but given the era, a longbowman could be appropriate. The earliest mentions of Arthur seem to predate the regular military application of the longbow, but a significant amount of Arthurian legend was developed or compiled when it was in use.
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  #32  
Old July 21st, 2009, 05:13 PM
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Default Re: MA Bretonnia: Compulsory hype/brainstorming thread.

Quote:
Originally Posted by analytic_kernel View Post
You're doing a fantastic job with the artwork, Burnsaber.


I do have a question about your Peasant Bowman: is he going to be a longbowman? From the graphic, he looks closer to a regular archer. Doesn't really matter to me either way, but given the era, a longbowman could be appropriate. The earliest mentions of Arthur seem to predate the regular military application of the longbow, but a significant amount of Arthurian legend was developed or compiled when it was in use.
They'll have regular bows. I have to admit that longbows would really make sense (even the models have them), but it just won't work out. No matter how sucky I make their stats, in dom3 longbow = awesome. This is a nation about knights, not about longbow masses with a infantry screen.

Also, anyone have any opinions about the backround? Should I tie it to the dom3 universe, or figure out something else to explain the Damsels, Grail & Lady?

Last edited by Burnsaber; July 21st, 2009 at 05:23 PM..
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  #33  
Old July 21st, 2009, 05:29 PM

analytic_kernel analytic_kernel is offline
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Default Re: MA Bretonnia: Compulsory hype/brainstorming thread.

Well, I have an opinion, but it's probably not worth much since I unfortunately know almost nothing about Warhammer. I would prefer to see the Dom 3 tie-in along the Maverni lines you suggested; it work well with what you had in mind for Merlin earlier in the thread.
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  #34  
Old July 21st, 2009, 10:30 PM

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Default Re: MA Bretonnia: Compulsory hype/brainstorming thread.

Dominions backgrounds are far more interesting in my opinion.
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  #35  
Old July 21st, 2009, 10:42 PM

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Default Re: MA Bretonnia: Compulsory hype/brainstorming thread.

Great that its a Warhammer nation, but make it more Dom3 background.
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  #36  
Old July 21st, 2009, 11:38 PM
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Default Re: MA Bretonnia: Compulsory hype/brainstorming thread.

I know nothing about warhammer, but the theme of the sprites you have created so far beg to be integrated into dominions. Maybe a blend of Man and Marverni leaning more towards man but with it's own style as a more Arthurian nation.
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  #37  
Old July 22nd, 2009, 03:43 AM

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Default Re: MA Bretonnia: Compulsory hype/brainstorming thread.

I think you should stick with the Warhammer background personally, since it's a warhammer nation.
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  #38  
Old July 22nd, 2009, 07:38 AM

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Default Re: MA Bretonnia: Compulsory hype/brainstorming thread.

I wonder if there's any way to represent the fact that knights tend to have poor discipline. I think having some berserk(0) knights would make sense in the same way barbarian leaders have poor morale and berserk, knights have good morale but poor discipline, and berserk charges "for the honor" make sense (flavour-wise). This could help differentiate Knights Errant and Knights of the Realm stat-wise?
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  #39  
Old July 22nd, 2009, 07:53 AM

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Default Re: MA Bretonnia: Compulsory hype/brainstorming thread.

I think berserk in dom3 represents something very different from the impetuous nature of knights. I mean in dom3 a berserk unit is one that goes so absolutely crazy that nothing can rout it - it simply fights to the death with no fear or awe, disregarding defence and becoming harder to hurt (to an extent defined by the berserk stat).

The knights errant in warhammer, iirc, simply have to charge an enemy if they can - unless you have them somehow /start/ the battle berserk, then you can't represent this in dom3 anyway, other than with auto spawned battlefield summons of troops (which will just be on default orders).

Errants already have interesting stats for knights, since their resource cost and prot is knight level, but their stats are basically just 10s.

I think the best hope of having Breton armies act in a Breton way is simply to draw up a short set of rules for players who use them (which are obviously optional). Something like -

1. No Knights to be led by non noble commanders.
2. No Knights behind peasants in deployment.
3. Errants and Questing knights must always be set to attack large enemy monsters.
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  #40  
Old July 22nd, 2009, 08:15 AM
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Default Re: MA Bretonnia: Compulsory hype/brainstorming thread.

Yeah, I agree with Sombre about the berserk. It just won't work thematically & gameplay wise.

I'm also going to suggest some rules along the line Sombre listed in oder to play Bretonnia with the full thematic effect.

I've also decided to go with the Dominonsy-backround, but worry not Sombre, I'm not really going to rub it in the player's face. I'll just slightly hint at the origins in a single hero and at the custom pretender description. I mean, I have to give some origin to them, just making them "mysterious" is just plain bad writing. Everything comes from somewhere. If we get a Wood Elf nation some day, I'll make a 100% faithful warhammer conversion, no matter how much I dislike the warhammer origin story.
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