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  #1  
Old July 29th, 2009, 02:38 PM
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Burnsaber Burnsaber is offline
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Default Re: Forge of Godhood - recruiting

I'm always in for more crazy.

Count me in.
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  #2  
Old July 29th, 2009, 02:43 PM

Frozen Lama Frozen Lama is offline
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Default Re: Forge of Godhood - recruiting

about domkill- is it really that potent? i've never seen domkill without the person being beseiged in their cap. how likely is it that a nation will be domkilled assuming they have an alive prophet, and a high dominion, and a priest or two preaching in their cap, but no awake pretender?
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  #3  
Old July 29th, 2009, 02:53 PM

quantum_mechani quantum_mechani is offline
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Default Re: Forge of Godhood - recruiting

Quote:
Originally Posted by Frozen Lama View Post
about domkill- is it really that potent? i've never seen domkill without the person being beseiged in their cap. how likely is it that a nation will be domkilled assuming they have an alive prophet, and a high dominion, and a priest or two preaching in their cap, but no awake pretender?
Domkills like that are pretty rare... but still probably worth worrying about if you have you are surrounded by strong dominions with pretenders (or even worse, blood sacrifice).
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  #4  
Old July 29th, 2009, 06:21 PM
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vfb vfb is offline
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Default Re: Forge of Godhood - recruiting

Quote:
Originally Posted by Frozen Lama View Post
about domkill- is it really that potent? i've never seen domkill without the person being beseiged in their cap. how likely is it that a nation will be domkilled assuming they have an alive prophet, and a high dominion, and a priest or two preaching in their cap, but no awake pretender?
http://www.llamaserver.net/showScore..._Water_VS_Land

It's almost there (1031 vs 36 dominion). He's still got 15 provinces, including his capitol, but just 6 candles. Any time you've got high starting dominion and a blood-sacrifice nation you can do it, because of the huge number of temple checks you can generate.
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #5  
Old July 29th, 2009, 06:34 PM

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Default Re: Forge of Godhood - recruiting

Quote:
Originally Posted by vfb View Post
Quote:
Originally Posted by Frozen Lama View Post
about domkill- is it really that potent? i've never seen domkill without the person being beseiged in their cap. how likely is it that a nation will be domkilled assuming they have an alive prophet, and a high dominion, and a priest or two preaching in their cap, but no awake pretender?
http://www.llamaserver.net/showScore..._Water_VS_Land

It's almost there (1031 vs 36 dominion). He's still got 15 provinces, including his capitol, but just 6 candles. Any time you've got high starting dominion and a blood-sacrifice nation you can do it, because of the huge number of temple checks you can generate.
I won a game with dom kill. I also lose one game due to dom victory to a nation lesser than me.
Trust me, dominion kill is very effective.
I've seen provinces with dom 10 change to my dominion in a single turn.
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  #6  
Old July 30th, 2009, 03:31 AM

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Default Re: Forge of Godhood - recruiting

Dom kill doesn't make an awake pretender more important. It makes high dominion more important, and high dominion synergises with bless strategies. Is it more effective to have a temple + prophet (2 checks) with dom 9 or temple + prophet + pretender with dom 6?
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  #7  
Old July 29th, 2009, 03:07 PM

Frozen Lama Frozen Lama is offline
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Default Re: Forge of Godhood - recruiting

other thing. gem gens are exceptionally good here. ban them?
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  #8  
Old July 31st, 2009, 02:35 AM
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Default Re: Forge of Godhood - recruiting

Please count me in as well.
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  #9  
Old July 29th, 2009, 03:16 PM

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Default Re: Forge of Godhood - recruiting

Too interesting to pass, I'm in.

There won't be any point in gem generators with so little gems, and the game will probably be over before you can actually gain from them.
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  #10  
Old July 29th, 2009, 05:05 PM

quantum_mechani quantum_mechani is offline
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Default Re: Forge of Godhood - recruiting

Please forgive the changing of settings after he game has been announced, but it seems a few changes are probably needed, based on input. I updated the first page with the following changes:

*No magic above level 8 allowed, to limit bless rushes.

*Map swapped from Aran to Desert Eye. It is a bit bigger, but I think it is important the map wrap around to avoid excessive advantage for those on the edges.

*All gem generators will be modded to be unique items. Originally I was thinking the game will never reach that stage, but better safe than sorry.
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