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July 29th, 2009, 02:38 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Forge of Godhood - recruiting
I'm always in for more crazy.
Count me in.
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July 29th, 2009, 02:43 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
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Re: Forge of Godhood - recruiting
about domkill- is it really that potent? i've never seen domkill without the person being beseiged in their cap. how likely is it that a nation will be domkilled assuming they have an alive prophet, and a high dominion, and a priest or two preaching in their cap, but no awake pretender?
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July 29th, 2009, 02:53 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Forge of Godhood - recruiting
Quote:
Originally Posted by Frozen Lama
about domkill- is it really that potent? i've never seen domkill without the person being beseiged in their cap. how likely is it that a nation will be domkilled assuming they have an alive prophet, and a high dominion, and a priest or two preaching in their cap, but no awake pretender?
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Domkills like that are pretty rare... but still probably worth worrying about if you have you are surrounded by strong dominions with pretenders (or even worse, blood sacrifice).
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July 29th, 2009, 06:21 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Forge of Godhood - recruiting
Quote:
Originally Posted by Frozen Lama
about domkill- is it really that potent? i've never seen domkill without the person being beseiged in their cap. how likely is it that a nation will be domkilled assuming they have an alive prophet, and a high dominion, and a priest or two preaching in their cap, but no awake pretender?
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http://www.llamaserver.net/showScore..._Water_VS_Land
It's almost there (1031 vs 36 dominion). He's still got 15 provinces, including his capitol, but just 6 candles. Any time you've got high starting dominion and a blood-sacrifice nation you can do it, because of the huge number of temple checks you can generate.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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July 29th, 2009, 06:34 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Forge of Godhood - recruiting
Quote:
Originally Posted by vfb
Quote:
Originally Posted by Frozen Lama
about domkill- is it really that potent? i've never seen domkill without the person being beseiged in their cap. how likely is it that a nation will be domkilled assuming they have an alive prophet, and a high dominion, and a priest or two preaching in their cap, but no awake pretender?
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http://www.llamaserver.net/showScore..._Water_VS_Land
It's almost there (1031 vs 36 dominion). He's still got 15 provinces, including his capitol, but just 6 candles. Any time you've got high starting dominion and a blood-sacrifice nation you can do it, because of the huge number of temple checks you can generate.
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I won a game with dom kill. I also lose one game due to dom victory to a nation lesser than me.
Trust me, dominion kill is very effective.
I've seen provinces with dom 10 change to my dominion in a single turn.
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July 30th, 2009, 03:31 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: Forge of Godhood - recruiting
Dom kill doesn't make an awake pretender more important. It makes high dominion more important, and high dominion synergises with bless strategies. Is it more effective to have a temple + prophet (2 checks) with dom 9 or temple + prophet + pretender with dom 6?
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July 29th, 2009, 03:07 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
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Re: Forge of Godhood - recruiting
other thing. gem gens are exceptionally good here. ban them?
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July 31st, 2009, 02:35 AM
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Private
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Join Date: Jan 2004
Posts: 48
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Forge of Godhood - recruiting
Please count me in as well.
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July 29th, 2009, 03:16 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Forge of Godhood - recruiting
Too interesting to pass, I'm in.
There won't be any point in gem generators with so little gems, and the game will probably be over before you can actually gain from them.
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July 29th, 2009, 05:05 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Forge of Godhood - recruiting
Please forgive the changing of settings after he game has been announced, but it seems a few changes are probably needed, based on input. I updated the first page with the following changes:
*No magic above level 8 allowed, to limit bless rushes.
*Map swapped from Aran to Desert Eye. It is a bit bigger, but I think it is important the map wrap around to avoid excessive advantage for those on the edges.
*All gem generators will be modded to be unique items. Originally I was thinking the game will never reach that stage, but better safe than sorry.
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