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  #31  
Old March 20th, 2010, 06:03 PM
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kennydicke kennydicke is offline
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Default Re: Venexia, the most serene republic

Swan

#newmonster 2297 doesn't have an associated sprite. #copystats doesn't copy the sprite.
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  #32  
Old March 24th, 2010, 07:29 AM
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Default Re: Venexia, the most serene republic

Thank you kenny, now my nation can be finished
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  #33  
Old March 24th, 2010, 06:28 PM

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Default Re: Venexia, the most serene republic

I've been thinking about a hero like this for a while, and it definately suits your nation. I don't really care if you use it or not or if you wish to add it as something different than what it is. I've already had my fun while creating it

He's a flamboyant gentleman scoundrel with unsurprassed skills in close combat. His rapiers are armor piercing to simulate his skill and their thinness allowing him to hit the gaps in armor. His rapiers' strange stats are explained by the description: The long one is primarily used for offence while the short one is primarily used for defence. In retrospect the attack/defence bonus could be just 2 or the weapons could be named something more magical, like "Angelo's Long/Short Rapier"

Not my best sprite, but oh well.
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  #34  
Old March 25th, 2010, 10:52 AM
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Default Re: Venexia, the most serene republic

Believe it or not, the scoundrel was on my to do list, as a hero inspired by "Giacomo Casanova"
do you mind if i modify your sprite?
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  #35  
Old March 25th, 2010, 02:09 PM
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Default Re: Venexia, the most serene republic

do you think this sword is drawn in the right way in my sprite?
general opinion on the sprite are appreciated too.
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  #36  
Old March 25th, 2010, 06:52 PM

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Default Re: Venexia, the most serene republic

Quote:
Originally Posted by Swan View Post
Believe it or not, the scoundrel was on my to do list, as a hero inspired by "Giacomo Casanova"
do you mind if i modify your sprite?
Yeah, do whatever you wish with it.

Quote:
Originally Posted by Swan View Post
do you think this sword is drawn in the right way in my sprite?
general opinion on the sprite are appreciated too.
I'd make the blade part a bit longer. Now it looks really short compared to how long the non-blade part looks. Alternatively you could move the blade one pixel right to make the non-blade part look a bit shorter.
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  #37  
Old March 27th, 2010, 09:42 AM
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Default Re: Venexia, the most serene republic

which sprite is better for a 1handed sword?
93.2 cm × 3.4 cm × 0.45 cm; 1.1 kg
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  #38  
Old March 30th, 2010, 11:20 AM
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Default Re: Venexia, the most serene republic

Let's say there is a duel and one of the fighters teared and rolled up one of his sleeve around his hand(th one who is not wielding the sword) and arm to create a kind of cloth "shield"/arm protection, like the roman manica, just shorter.
That rolled sleeve has a particular name?
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  #39  
Old March 30th, 2010, 11:29 AM

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Default Re: Venexia, the most serene republic

Quote:
Originally Posted by Swan View Post
which sprite is better for a 1handed sword?
Both look like two handers to me. Also the only difference I see is that the one on the right is darker,.. right?
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  #40  
Old March 30th, 2010, 11:37 AM
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Default Re: Venexia, the most serene republic

Quote:
Originally Posted by Sombre View Post
Quote:
Originally Posted by Swan View Post
which sprite is better for a 1handed sword?
Both look like two handers to me. Also the only difference I see is that the one on the right is darker,.. right?
Wrong, the right one is 2 pixel longer, but i changed model so it's no longer needed
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Venexia, the most serene republic
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