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  #31  
Old February 6th, 2010, 01:13 PM
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Default Re: CM arty modeling

Did not bother checking but yes assume mortars will be warhead 4 or so cant remember calibre, know some rockets are size 12 so blast radius for CM based on like other stuff I would say.
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  #32  
Old February 7th, 2010, 04:17 PM
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Default Re: CM arty modeling

I know 60mm and 81mm;s are warhead size 4.
120's are 5's.
155mm artillery is (as I recall) 8.

Also, wasn't there some talk a while back of increasing the warhead size of certain CM (I believe rockets) to slow down the resupply rate from ammo dumps?
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Last edited by Suhiir; February 7th, 2010 at 04:45 PM..
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  #33  
Old February 8th, 2010, 12:33 AM
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Default Re: CM arty modeling

Quote:
Originally Posted by Suhiir View Post

Also, wasn't there some talk a while back of increasing the warhead size of certain CM (I believe rockets) to slow down the resupply rate from ammo dumps?
Please read the game guide.

Last release point 17

Quote:
On map rocket batteries with Cluster rockets are now treated as a greater warhead size than shown in the game for reloading from ammo carriers purposes ONLY. The game will ignore any warhead size entered for that class of weapon when reloading ammo and use a set value. Now two units using the same size rocket , one conventional and one CM will reload from an ammo carrier at the much the same rate which was not the case previously allowing CM rockets to reload too fast.
It's all done in the code and has NOTHING to do with what's in the OOB's

Don
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  #34  
Old February 8th, 2010, 12:46 AM
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Default Re: CM arty modeling

.and while everyones at it they can read the section on warhead sizes and how they are applied in the MOBHack help file near the end under "Warhead Size Chart" and keep in mind that there will be a clarification added to this release that "rockets" do NOT include man portable AT rockets or flame rockets like RPG's, Pzf 3's , RPO's etc but take their WH size from the normal "guns" column and any you may find now in any OOB that deviates from that have already been fixed

Don
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  #35  
Old August 2nd, 2010, 02:13 PM
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Fallout Re: CM arty modeling

I thought some might find some interest in this article. I would like to point to a couple of items in the article, first the last sentence in para 3 that intimates the effectiveness of conventional artillery and the need of dispersal tactics (As was advised in a couple of posts in this thread.) to counter it and that basically CM is there to counter that tactic with the effectiveness of CM, well that's my read on that. Second the last couple of paras cover "SKEET" CM as currently being used by the U.S. and I had forgotten we stopped exporting CM.
http://www.defpro.com/news/details/17272/

Regards,
Pat
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  #36  
Old August 2nd, 2010, 08:01 PM
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Fallout Re: CM arty modeling

Seems a good place for this article as U.S. prepares and is getting away from TNT for it's artillery munitions.
http://www.defpro.com/news/details/17107/

Regards,
Pat
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  #37  
Old August 2nd, 2010, 08:36 PM
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Default Re: CM arty modeling

Quote:
Originally Posted by FASTBOAT TOUGH View Post
Seems a good place for this article as U.S. prepares and is getting away from TNT for it's artillery munitions.
http://www.defpro.com/news/details/17107/

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  #38  
Old August 4th, 2010, 04:35 AM

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Default Re: CM arty modeling

Whilst US forces use laser guided artillery rounds sparingly, this is not so with the USSR, a significant number of 240 mm Smel'chak guided rounds were used in Afghanistan and Chechna, which were apparently quite effective at clearing caves and bunkers.

http://www.globalsecurity.org/milita...russia/2s4.htm

To model this, perhaps a FO can be created with a HE ATGM round, with HE kill and warhead of 240mm mortar ?

Also the Krasnopol 152mm laser guided munition is widely available to Russian arty, it is not nearly as fragile and expensive as the US Copperhead 155mm
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  #39  
Old August 4th, 2010, 03:00 PM
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Default Re: CM arty modeling

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Originally Posted by KV7 View Post
Whilst US forces use laser guided artillery rounds sparingly, this is not so with the USSR, a significant number of 240 mm Smel'chak guided rounds were used in Afghanistan and Chechna, which were apparently quite effective at clearing caves and bunkers.

http://www.globalsecurity.org/milita...russia/2s4.htm

To model this, perhaps a FO can be created with a HE ATGM round, with HE kill and warhead of 240mm mortar ?

Also the Krasnopol 152mm laser guided munition is widely available to Russian arty, it is not nearly as fragile and expensive as the US Copperhead 155mm
The SP series games do not model third-party guidance, so there are no copperhead type munitions, or mavericks being fired by helos in full defilade onto spots designated by scout helos etc.

Cheers
Andy
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  #40  
Old August 4th, 2010, 04:31 PM
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Default Re: CM arty modeling

Quote:
Originally Posted by KV7 View Post

To model this, perhaps a FO can be created with a HE ATGM round, with HE kill and warhead of 240mm mortar ?
Because that is an ATGM - an instantly available direct-fire weapon that can also opfire against enemy units. And has direct-fire weapon ATGM rules (it can be dodged or the firer can be opfired, for example) There is no remote firing battery, no requirement for comms with same, and no fire delays. Also, loss of the observer leads to loss of the round (which is actually sitting in an arty piece back aways), not just a designator.

So - not really doable by that kludge.

(The indirect arty mission type IDF_COPPER has been in the SP2 code since the start - but is not actually implemented. So SSI thought of it, but did not/could not do it.)

Andy
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