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  #31  
Old February 8th, 2010, 01:09 PM
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Default Re: Multiera Mithril Might (recruiting players)

Yes, the age mod must be renamed while you create pretender.
its the name i said in the first post. Its attached to a post in 2 page. Ill link that one to the first post so you have all the mods together.
CBM is the same as usual.
Streamers must be copied into the mods folder but not necesary during pretender creation.
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  #32  
Old February 8th, 2010, 01:11 PM
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Default Re: Multiera Mithril Might (recruiting players)

I've been wanting to take Fomoria out for a spin and this looks like a good high powered game to do so.
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  #33  
Old February 8th, 2010, 02:46 PM
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Default Re: Multiera Mithril Might (recruiting players)

Antilarium looks nice but has only 9 land starting locations.
With no fixed starting locations Uraparrand is risky.
Is it a chance that a nation would start with too few neighbours?
Like 2 neighbours?
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  #34  
Old February 8th, 2010, 03:28 PM

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Default Re: Multiera Mithril Might (recruiting players)

Uraparrand is not not balanced. And it does not support any water nations.
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  #35  
Old February 8th, 2010, 03:31 PM

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Default Re: Multiera Mithril Might (recruiting players)

Well in the user-added map there is Alexander for 15 player

It has:
Quote:
247 land + 43 sea.
Fixed start positions: 13 land starts and 2 sea starts.
Download link
Alexander map with balanced predefined locations for 15 players (13 + 2)
Actually we are 13(11 land + 2 water) I think this would fit.


Or, Glory of the Gods (multiplayer) has:
Quote:
227 land + 47 sea.
No fixed starts.
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  #36  
Old February 8th, 2010, 10:18 PM
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Default Re: Multiera Mithril Might (recruiting players)

This is the map for the game:
Imperial lakelands. I updated the first post. This file is different to the original because llamaserver wouldnt accept the old name.

I like the map. The only downside is that the provinces are too small.
I can change the settings and the map before kickstarting so everyone send pretenders and checkout the map.
Attached Files
File Type: zip lakelands.zip (539.7 KB, 82 views)

Last edited by Torin; February 8th, 2010 at 10:45 PM..
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  #37  
Old February 8th, 2010, 10:56 PM
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Default Re: Multiera Mithril Might (Upload pretenders)

Ignore the previous map (lakelands)
Had to fix start positions so islands are no start

this is the corrected map
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File Type: zip lakelandsfx.zip (539.7 KB, 113 views)
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  #38  
Old February 9th, 2010, 10:33 AM

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Default Re: Multiera Mithril Might (Upload pretenders)

Hmm... may be brutal for land nations. Water ones have sweet spot. There was not more balanced map? Wraparound? People in corners will have nice game.
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  #39  
Old February 9th, 2010, 10:45 AM
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Default Re: Multiera Mithril Might (Upload pretenders)

Yes, problably not optimal. Im open to suggestions. The maps Cicero proposed are too big i think. Better a map with water connected. If its wrapped, the better. 15 or a bit more provinces per player.

We can change the map while uploading pretenders. Just we cant once we start the game.
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  #40  
Old February 9th, 2010, 11:23 AM
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Default Re: Multiera Mithril Might (Upload pretenders)

My initial readtion was that it was brutal for some players, especially if they get a spot right next to a water player. I don't know if all the land spots are defined, but there is one with only a 1 province gap between. I was immediately fighting over that province. I don't mean its a no go, and the size is destined to produce excitement, if some early rush deaths as well.
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