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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #31  
Old April 22nd, 2010, 06:22 AM
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Default Re: Community Sprites Update Mod v1.04

Niiice. You could recolor the skin and add a silly eqyptian hat and then we could have ourselves a new Lich Queen.
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  #32  
Old April 22nd, 2010, 06:18 PM
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Default Re: Community Sprites Update Mod v1.04

Not a bad idea at all. I'm on it, though the headdress is kicking my ***. This is all on the bleeding edge of my still very rudimentary artistic skill.

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  #33  
Old April 23rd, 2010, 05:00 AM
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Default Re: Community Sprites Update Mod v1.05

Alright. New version up, now with more queens.
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  #34  
Old April 23rd, 2010, 08:19 AM

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Default Re: Community Sprites Update Mod v1.05

Nice work, I'll be using this!
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  #35  
Old April 23rd, 2010, 11:51 AM

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Default Re: Community Sprites Update Mod v1.05

Pretty cool. I didn't mind the old sprites on those much though.
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  #36  
Old April 24th, 2010, 04:25 AM
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Default Re: Community Sprites Update Mod v1.05

How about revitalizing the wyrm and the oracle?
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  #37  
Old April 24th, 2010, 09:08 AM

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Default Re: Community Sprites Update Mod v1.05

What's wrong with the wyrm sprite? : /
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  #38  
Old April 24th, 2010, 11:45 AM
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Default Re: Community Sprites Update Mod v1.05

What wyrm sprite?? I didn't see any. Is that my poor eye sight at play?
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  #39  
Old April 24th, 2010, 12:35 PM

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Default Re: Community Sprites Update Mod v1.05

The one in the game. It isn't a lowres leftover from dom2. Those are the only things in dom3 that are a real eyesore and should be replaced first, imo.
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  #40  
Old April 24th, 2010, 02:49 PM
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Default Re: Community Sprites Update Mod v1.05

I think he is saying that the wyrm sprite is fuzzy and indistinct. I get the same impression -- like I'm looking at an old red-and-blue separate-image 3D they used in movies, but without the goofy glasses. It could most certainly use a sharpening-up, but yes, it's clearly not as bad as some.
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