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April 14th, 2010, 07:33 AM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
Thanks: 71
Thanked 49 Times in 25 Posts
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Re: Community Sprites Update Mod v1.03
Quote:
Originally Posted by Burnsaber
It's certainly a small tweak, bit I really see no harm in including it. It definately looks more "tigery" now.
I'll make and contribute the new Vanheim human infantry sprites once I've managed to update rest of my mods.
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Good enough. Thanks for the feedback on it.
Sounds good on the Vanheim human infantry.
Quote:
Originally Posted by Sombre
I think the focus should be on the sprites which really suck, personally.
The lanka ones are all fine, but there are many sprites in the game left over from dom1 and 2. See the roman banner guys.
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Of course. The palankasha was just a quick, opportunistic thing that arose out of using its head as a rabbit head.
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April 22nd, 2010, 06:22 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
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Thanked 304 Times in 123 Posts
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Re: Community Sprites Update Mod v1.04
Niiice. You could recolor the skin and add a silly eqyptian hat and then we could have ourselves a new Lich Queen.
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April 22nd, 2010, 06:18 PM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
Thanks: 71
Thanked 49 Times in 25 Posts
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Re: Community Sprites Update Mod v1.04
Not a bad idea at all. I'm on it, though the headdress is kicking my ***. This is all on the bleeding edge of my still very rudimentary artistic skill.

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April 23rd, 2010, 05:00 AM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
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Thanked 49 Times in 25 Posts
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Re: Community Sprites Update Mod v1.05
Alright. New version up, now with more queens.
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The Following User Says Thank You to Globu For This Useful Post:
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April 23rd, 2010, 08:19 AM
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Sergeant
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Join Date: Nov 2003
Location: Fürth, Germany
Posts: 384
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Re: Community Sprites Update Mod v1.05
Nice work, I'll be using this! 
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April 23rd, 2010, 11:51 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Community Sprites Update Mod v1.05
Pretty cool. I didn't mind the old sprites on those much though.
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April 24th, 2010, 04:25 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Community Sprites Update Mod v1.05
How about revitalizing the wyrm and the oracle?
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April 24th, 2010, 09:08 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Community Sprites Update Mod v1.05
What's wrong with the wyrm sprite? : /
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April 24th, 2010, 11:45 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: Community Sprites Update Mod v1.05
What wyrm sprite?? I didn't see any. Is that my poor eye sight at play? 
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April 24th, 2010, 12:35 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Community Sprites Update Mod v1.05
The one in the game. It isn't a lowres leftover from dom2. Those are the only things in dom3 that are a real eyesore and should be replaced first, imo.
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