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  #1  
Old March 17th, 2010, 12:31 PM
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Default Re: Lunar Sea - a second bout of modness

Okay, Shahrivar's out. We have 12-14 players, depending on whether Herr Heimlich/Ossa get back to us. So we're looking at 180-210 land provs I think. I think I'll ban water nations at this point.


On another note:


There are enough players that it could be worth trying a Pantheon victory condition.

This is an untried idea, so I'm not inclined to put too many hard and fast rules into it - if you aren't sure why, see Overlords. The skeleton of the idea is this:

Victory doesn't have to be awarded to a single player - it can be given to a pantheon of Pretenders. A pantheon is basically a team, but it isn't pre-set at the start of the game and it can change freely during the course of the game.

In other words, everyone starts the game as an individual player and people can then group up during the game and win as a team if they wish.

In each pantheon there is a pecking order - pantheon members are ranked. The player in the number 1 slot is the Ruler of the Gods (or whatever title he wants) and gets to set the ranks of the other pantheon members and/or expel them from the pantheon.

You can leave a pantheon at any time, and you can be a member of as many pantheons as you like. Pantheon membership isn't a NAP.

A pantheon can win by acclamation, or by being the only pantheon remaining. One pantheon can't be a subset of another pantheon - you can plot to overthrow the ruler of the gods all you like, but if you're going to act on it you'll have to officially rise up against him.

Diplomacy would be extremely Machiavellian if we did this.

Thoughts, everybody?
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Old March 17th, 2010, 05:44 PM
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Default Re: Lunar Sea - a second bout of modness

Pantheon membership should probably be recorded somewhere, to keep things honest. Maybe sent to a neutral third party, if one is available of course. Or possibly to a specially created email account somewhere.

On the other hand... what benefit does anybody get from being dishonest about pantheon membership?
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Old March 18th, 2010, 07:41 AM

Euarchus Euarchus is offline
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Default Re: Lunar Sea - a second bout of modness

Pantheon stuff sound good. How about Cradle of Dominion for the map? It has lots of choke points which should make things interesting.
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Old March 18th, 2010, 08:31 AM
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Default Re: Lunar Sea - a second bout of modness

Edit2: Okay, all resolved.
On a sidenote. Does the Community Sprite Update Mod and the Streamers & Standards Mod work online regardless?
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Last edited by Herr Heimlich; March 18th, 2010 at 08:59 AM..
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Old March 18th, 2010, 10:42 AM

Zeldor Zeldor is offline
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Default Re: Lunar Sea - a second bout of modness

I am not sure if we want to make it even more complicated. So many new mods to learn and adding advanced victory conditions on top of that? But I have nothing against newer players allying against stronger
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Old March 18th, 2010, 12:19 PM

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Default Re: Lunar Sea - a second bout of modness

I think I'm somewhat against Pantheons, but I'll stay in both cases.
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Old March 18th, 2010, 03:55 PM

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Default Re: Lunar Sea - a second bout of modness

With so many new mods flying around, I am against the idea of pantheons. Hell, I played in Unsanity 1 and I still feel like I need time to practice with CPCS and Holy war, let alone endgame diversity mod.
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Old March 19th, 2010, 11:00 AM
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Default Re: Lunar Sea - a second bout of modness

Right. Standard victory conditions then. Any other map ideas?
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Old March 19th, 2010, 11:07 AM

Zeldor Zeldor is offline
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Default Re: Lunar Sea - a second bout of modness

Glory of the Gods? but I always have bad MP luck on it :P How many players do we have finally?
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Old March 19th, 2010, 04:37 PM

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Default Re: Lunar Sea - a second bout of modness

When our nations are going to be assigned? I'll need some testing after that and the weekend is the best time for it.
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