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March 17th, 2010, 12:31 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Lunar Sea - a second bout of modness
Okay, Shahrivar's out. We have 12-14 players, depending on whether Herr Heimlich/Ossa get back to us. So we're looking at 180-210 land provs I think. I think I'll ban water nations at this point.
On another note:
There are enough players that it could be worth trying a Pantheon victory condition.
This is an untried idea, so I'm not inclined to put too many hard and fast rules into it - if you aren't sure why, see Overlords. The skeleton of the idea is this:
Victory doesn't have to be awarded to a single player - it can be given to a pantheon of Pretenders. A pantheon is basically a team, but it isn't pre-set at the start of the game and it can change freely during the course of the game.
In other words, everyone starts the game as an individual player and people can then group up during the game and win as a team if they wish.
In each pantheon there is a pecking order - pantheon members are ranked. The player in the number 1 slot is the Ruler of the Gods (or whatever title he wants) and gets to set the ranks of the other pantheon members and/or expel them from the pantheon.
You can leave a pantheon at any time, and you can be a member of as many pantheons as you like. Pantheon membership isn't a NAP.
A pantheon can win by acclamation, or by being the only pantheon remaining. One pantheon can't be a subset of another pantheon - you can plot to overthrow the ruler of the gods all you like, but if you're going to act on it you'll have to officially rise up against him.
Diplomacy would be extremely Machiavellian if we did this.
Thoughts, everybody?
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March 17th, 2010, 05:44 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Lunar Sea - a second bout of modness
Pantheon membership should probably be recorded somewhere, to keep things honest. Maybe sent to a neutral third party, if one is available of course. Or possibly to a specially created email account somewhere.
On the other hand... what benefit does anybody get from being dishonest about pantheon membership?
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March 18th, 2010, 07:41 AM
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Private
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Join Date: Jan 2010
Posts: 32
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Re: Lunar Sea - a second bout of modness
Pantheon stuff sound good. How about Cradle of Dominion for the map? It has lots of choke points which should make things interesting.
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March 18th, 2010, 08:31 AM
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Private
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Join Date: Mar 2010
Location: At home.
Posts: 38
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Re: Lunar Sea - a second bout of modness
Edit2: Okay, all resolved.
On a sidenote. Does the Community Sprite Update Mod and the Streamers & Standards Mod work online regardless?
__________________
"You are. It is as simple as that"
Last edited by Herr Heimlich; March 18th, 2010 at 08:59 AM..
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March 18th, 2010, 10:42 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Lunar Sea - a second bout of modness
I am not sure if we want to make it even more complicated. So many new mods to learn and adding advanced victory conditions on top of that? But I have nothing against newer players allying against stronger 
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March 18th, 2010, 12:19 PM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Lunar Sea - a second bout of modness
I think I'm somewhat against Pantheons, but I'll stay in both cases.
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March 18th, 2010, 03:55 PM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: Lunar Sea - a second bout of modness
With so many new mods flying around, I am against the idea of pantheons. Hell, I played in Unsanity 1 and I still feel like I need time to practice with CPCS and Holy war, let alone endgame diversity mod.
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March 19th, 2010, 11:00 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Lunar Sea - a second bout of modness
Right. Standard victory conditions then. Any other map ideas?
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March 19th, 2010, 11:07 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Lunar Sea - a second bout of modness
Glory of the Gods? but I always have bad MP luck on it :P How many players do we have finally?
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March 19th, 2010, 04:37 PM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Lunar Sea - a second bout of modness
When our nations are going to be assigned? I'll need some testing after that and the weekend is the best time for it.
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