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June 9th, 2010, 01:47 AM
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First Lieutenant
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Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
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Re: Official Vanilla vs CBM debate thread
agreed with the viable choices on pretender, and summons! too bad I use mostly rainbow humans (+1 path boost to most of them is great!). I'm really itching to try out vampire queen now with that cost fix though.
I especially like Edi's piecemeal edition CBM, to turn on and off portions that you like or not, maybe waterbreathing can be seperated out as its own piecemeal option.
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June 9th, 2010, 03:33 AM
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Corporal
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Join Date: Oct 2008
Posts: 162
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Re: Official Vanilla vs CBM debate thread
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Upcoming: endgame diversity included
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Endgame Diversity may be a very nice mod, but I really hope it will not be included in CBM.
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June 9th, 2010, 04:08 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Thanked 32 Times in 22 Posts
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Re: Official Vanilla vs CBM debate thread
Quote:
Originally Posted by Festin
Quote:
Upcoming: endgame diversity included
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Endgame Diversity may be a very nice mod, but I really hope it will not be included in CBM.
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I on the other hand (once its been sufficantly tested) really hope it gets included in CBM because it solves once and for all the tartarian problem.
The reason why its all tartarians in the endgame is because there is really no other choice, with the endgame diversity mod the tarts will get a much deserved rest well players explore the other options available to them.
Making tarts insane was a mistake on the part of the developers who have admitted, that they don't really get the endgame of dominions. Making the tarts insane just results in wasted turns well they sit around doing nothing, rather then ending the game. When you reach turn 70+ in MP you really want the game to end (preferably in some massive, impressive battles) because the turns become massive and anything that slows the fighting down is bad.
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June 9th, 2010, 03:38 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Re: Official Vanilla vs CBM debate thread
I think its too early to talk about including endgame diversity. Maybe in 6 months when its been playtested a bit more.
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June 9th, 2010, 04:21 AM
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Sergeant
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Join Date: Mar 2010
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Re: Official Vanilla vs CBM debate thread
What about undoing the shattered soul, then? Now that there's alternative and all.
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June 9th, 2010, 05:44 AM
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First Lieutenant
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Join Date: Jan 2010
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Re: Official Vanilla vs CBM debate thread
Quote:
Originally Posted by NooBliss
What about undoing the shattered soul, then? Now that there's alternative and all.
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you'll still need to tone them down, without shattered soul you eliminate much of the risk with acquiring tarts. also, the other options in the end game diversity mod are alternatives however tarts are still very much superior, just cause more of a headache. thus by default lessening the headache makes the other options less viable.
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June 9th, 2010, 06:48 AM
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Major
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Join Date: Feb 2009
Location: Me a viking
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Re: Official Vanilla vs CBM debate thread
Quote:
Originally Posted by NooBliss
What about undoing the shattered soul, then? Now that there's alternative and all.
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Shattered soul is thematic, fun and balancing. No reason at all to take it away.
Even with the endgame diversity mod implemented, tartarians is one of the most powerful alternatives. For nations strong those paths (death and nature) it will probably remain the goto endgame SC. Which is alright, tartarians are cool.
__________________
Voice of ***** and her spicy crew!
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June 9th, 2010, 06:41 AM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
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Re: Official Vanilla vs CBM debate thread
Well, there was/is a mod around that changes the tart costs to some reasonable levels, and you can choose which tartarian to summon (though Monstras and monstrums are still nearly useless). Add in a removal of shattered soul and they would make sense. 12d gems (+gor+healing) for a SC is way too low at the moment, but Shattered soul makes them slightly more reasonable at that low cost. Heck, wraith lords cost 40 gems and most tartarians are better in every sense except being immortal (which requires quite different planning before the game).
I simply prefer CBM over Vanilla because it opens up more midgame and early game options, and overall game quality is very much better (no gemgens, nations more balanced).
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June 9th, 2010, 09:40 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Re: Official Vanilla vs CBM debate thread
I'm not sure I'd call shattered soul either fun or balancing.
Its frustrating, not fun.
Being overpowered 75% of the time and useless 25% of the time is not balanced.
Now, it certainly is thematic... I just wish they didn't destroy temples, or at least I had a chance to move them guaranteed their first turn of commander-hood. Because that's really frustrating.
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June 9th, 2010, 01:28 PM
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Corporal
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Join Date: Oct 2008
Posts: 162
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Re: Official Vanilla vs CBM debate thread
CBM for me is just that - mod that focuses on balancing to make as many existing options available as possible. Endgame Diversity is fan-made content, an while I have nothing against it, I do not want it included in games by default.
As for tartarians, it actually would be nice to try a game where they are completely banned. I strongly suspect that the game would lose next to nothing in terms of fun, since SC-centered endgame is quite dull anyway, and probably gain something - by prolonging the midgame, which is fun, and by encouraging diversity.
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