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August 18th, 2011, 03:57 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Illwinter's next project
I will definitely pre-order. I trust IWs good taste, creativity and long term support for their games. I wish there were more game devs that care so much about content rather than quick sell with awesome GFX and broken games (Elemental - I'm looking at you!).
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August 18th, 2011, 04:21 PM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: Illwinter's next project
Will preorder too, if possible.
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August 19th, 2011, 05:01 AM
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Private
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Join Date: Nov 2007
Posts: 35
Thanks: 7
Thanked 20 Times in 5 Posts
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Re: Illwinter's next project
Oh me too for sure, even though I'll never have time to play it. "Just shut up and take my money" - as the saying goes 
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August 20th, 2011, 02:41 PM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: Illwinter's next project
I finally tried CoE2. It's a neat game, but I hope the 3 will have a much better interface. Stuff like seeing that your commander is insane on the map, a better battle display (at least see how many hit points a unit has, like in dom if you click on the unit to inspect it during the battle), explanations of the icons (again, dom does that when displaying units).
And most importantly a minimap or map zooming. It's a real pain to know where you are in CoE2, and big maps are definitely out of the question without a map navigation tool.
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August 23rd, 2011, 09:48 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Illwinter's next project
Quote:
Originally Posted by LDiCesare
I finally tried CoE2. It's a neat game, but I hope the 3 will have a much better interface. Stuff like seeing that your commander is insane on the map, a better battle display (at least see how many hit points a unit has, like in dom if you click on the unit to inspect it during the battle), explanations of the icons (again, dom does that when displaying units).
And most importantly a minimap or map zooming. It's a real pain to know where you are in CoE2, and big maps are definitely out of the question without a map navigation tool.
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Aside from the minimap, all of that is currently there already.
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August 21st, 2011, 07:10 AM
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Corporal
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Join Date: Jun 2008
Posts: 86
Thanks: 4
Thanked 5 Times in 4 Posts
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Re: Illwinter's next project
CoE could really benefit from a proper tactical combat MoM-style. With its small, dozen-units-per-army scale it's, like, mandatory. And then it would succeed where Elemental failed.
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August 21st, 2011, 08:58 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Illwinter's next project
Quote:
Originally Posted by nordlys
CoE could really benefit from a proper tactical combat MoM-style. With its small, dozen-units-per-army scale it's, like, mandatory. And then it would succeed where Elemental failed.
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I could place a chimp in front of a typewriter and the end result would be a better computer game than Elemental.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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The Following 4 Users Say Thank You to Foodstamp For This Useful Post:
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August 23rd, 2011, 08:59 AM
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Private
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Join Date: Aug 2008
Posts: 39
Thanks: 2
Thanked 3 Times in 3 Posts
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Re: Illwinter's next project
Quote:
Originally Posted by Foodstamp
I could place a chimp in front of a typewriter and the end result would be a better computer game than Elemental.
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Man, this must be the worst botch since MOO3. Bad gameplay and worst bugs.
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August 22nd, 2011, 11:24 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Illwinter's next project
Great news JK! Looking forward to it. 
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August 22nd, 2011, 11:36 PM
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Private
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Join Date: Mar 2006
Location: hammond, in
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Illwinter's next project
nevermind
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