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				November 14th, 2011, 01:48 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Apr 2007 
						Posts: 678
					 Thanks: 67 
		
			
				Thanked 19 Times in 17 Posts
			
		
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				 Re: Colonial Conquest - MA -  Send pretenders in ! 
 Yes, so post the link for the newer version. Mine are Edi's Fix and the original. |  
	
		
	
	
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				November 14th, 2011, 02:47 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Jun 2011 Location: Switzerland 
						Posts: 1,398
					 Thanks: 64 
		
			
				Thanked 30 Times in 27 Posts
			
		
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				 Re: Colonial Conquest - MA -  Send pretenders in ! 
 You just need the original map. Starting point are managed by the server. |  
	
		
	
	
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				November 14th, 2011, 02:57 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Apr 2007 
						Posts: 678
					 Thanks: 67 
		
			
				Thanked 19 Times in 17 Posts
			
		
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				 Re: Colonial Conquest - MA -  Send pretenders in ! 
 Roger that. |  
	
		
	
	
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				November 14th, 2011, 03:04 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Jun 2011 Location: Switzerland 
						Posts: 1,398
					 Thanks: 64 
		
			
				Thanked 30 Times in 27 Posts
			
		
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				 Re: Colonial Conquest - MA -  Send pretenders in ! 
 The game will start as soon as we get Bgifu's pretender.
 So in advance good luck & have fun gentlemen !
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			| The Following User Says Thank You to Bullock For This Useful Post: |  |  |  
	
		
	
	
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				November 14th, 2011, 03:17 PM
			
			
			
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 Captain |  | 
					Join Date: Sep 2009 
						Posts: 992
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				Thanked 23 Times in 19 Posts
			
		
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				 Re: Colonial Conquest - MA -  Send pretenders in ! 
 Thanks for the well-wishes.  And yeah, good luck and have fun everyone.   
 
 So the 'everything is allowed' diplo means we should feel free to break treaties willy-nilly and that they are worth only as much as we feel the other won't backstab us?
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				November 14th, 2011, 04:05 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Jun 2011 Location: Switzerland 
						Posts: 1,398
					 Thanks: 64 
		
			
				Thanked 30 Times in 27 Posts
			
		
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				 Re: Colonial Conquest - MA -  Send pretenders in ! 
 It means they won't be any sanction for politic matters   
However any betrayed dude can render the thing public... |  
	
		
	
	
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				November 14th, 2011, 04:24 PM
			
			
			
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 Captain |  | 
					Join Date: Sep 2009 
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				Thanked 23 Times in 19 Posts
			
		
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				 Re: Colonial Conquest - MA -  Send pretenders in ! 
 Okay, so with that said, i will be very clear that if anyone breaks a treaty with me in this game i will not consider it representative of their behavior in any other game or a mark upon their character but rather just an element of playing this 'anything goes' game. |  
	
		
	
	
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				November 14th, 2011, 07:14 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Dec 2006 
						Posts: 564
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				Thanked 10 Times in 7 Posts
			
		
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				 Re: Colonial Conquest - MA -  Send pretenders in ! 
 A question about pretenders and mods -- I created my pretender without activating the Streamers mod, will that make any difference?
 If I find myself starting with a Manticore with W3S1B1 and Misfortune-3 Drain-3 I'll let you know ;->
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				November 14th, 2011, 08:02 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Jun 2011 Location: Switzerland 
						Posts: 1,398
					 Thanks: 64 
		
			
				Thanked 30 Times in 27 Posts
			
		
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				 Re: Colonial Conquest - MA -  Send pretenders in ! 
 I was wondering also. But well just get the mod its worth it. |  
	
		
	
	
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				November 15th, 2011, 09:32 AM
			
			
			
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 Sergeant |  | 
					Join Date: Nov 2007 
						Posts: 222
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				Thanked 2 Times in 2 Posts
			
		
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				 Re: Colonial Conquest - MA -  (Running) 
 And so it begins!  Good luck all.  Hopefully I don't take too long each turn.  Damnable working hours of 0500 to 1730. (0400 today.  Curse you PT test!)
 inb4 barbarian invasion on someones capital on turn 2.
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