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May 16th, 2012, 01:10 PM
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Second Lieutenant
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Join Date: Aug 2008
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Re: Illwinter Next Project
The thing with NWN is too that you can create A TON of content without creating new models at all. In Dominions 3 majority of possible content needs spritework currently (maps and mods) and would probably need 3D modelling in the future.
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May 17th, 2012, 10:22 AM
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Private
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Re: Illwinter Next Project
It would be cool to control your troops in battle , not beeing tide by scripts.
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May 17th, 2012, 11:58 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Illwinter Next Project
Sounds good.
But even if it could be done with a simple upgrade of the coding, I cant see how it would work very well for direct control in combat. It seems that the combat mode we have now is what makes the games possible that are being played now. Multiplayer games across time zones with turns days apart. or playing by email where each turn is mailed into the server. Or even just the ability for any player to also be a host since Id suspect the hosting requirement for a direct-action game would be much heavier?
Id hate to lose those. There are plenty of direct-control games out there and damn few turn-based like this one.
Besides, the non-direct control with your units having the ability to sometimes disagree with you does seem to fit the "pretender gods" theme
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May 17th, 2012, 02:42 PM
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Second Lieutenant
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Join Date: Aug 2008
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Re: Illwinter Next Project
In addition to the above, the scripted combat is actually very different from most games out there, and in my opiniion it's fundamentally different in a rather good way. Fundamentally, because the scripting UI and options could be improved quite a bit. Sure, there isn't really a Dominions 3 for every option, but in the sci-fi 4x field I actually wish I'd get a 4x game with Dominions 3 style combat (Gratuitious Space Battles has pretty close to what I want!)
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May 17th, 2012, 04:33 PM
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BANNED USER
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Re: Illwinter Next Project
Couldn't you make one as a mod from dominions?
Change the map to Stars/planets.
Most units have map move 0. Ships have map move - allowing them to move between worlds
Change the spells to a spell jammer mottiff.. sounds like you could.
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May 17th, 2012, 06:37 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
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Re: Illwinter Next Project
Quote:
Originally Posted by Bat/man
Couldn't you make one as a mod from dominions?
Change the map to Stars/planets.
Most units have map move 0. Ships have map move - allowing them to move between worlds
Change the spells to a spell jammer mottiff.. sounds like you could.
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This
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May 18th, 2012, 03:02 AM
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Second Lieutenant
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Re: Illwinter Next Project
so has anyone released a mod with all redone sprites for DOM3 Vanilla?
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May 18th, 2012, 04:25 AM
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Second Lieutenant
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Join Date: Aug 2008
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Re: Illwinter Next Project
Quote:
Originally Posted by jimkehn
so has anyone released a mod with all redone sprites for DOM3 Vanilla?
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Sombre, banned from these forums for reasons that cannot be discussed without risking getting banned, has updated quite a few sprites.
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May 18th, 2012, 08:21 AM
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Colonel
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Re: Illwinter Next Project
iirc, some old 4x games only allowed you to do scripting on your ships. But they didn't have simultaneous turns iirc.
Don't know which one.
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May 18th, 2012, 01:10 PM
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General
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Join Date: Oct 2007
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Re: Illwinter Next Project
That sounds like the Space Empires games, but could probably be a couple of others too.
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