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June 28th, 2012, 06:40 PM
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Re: Blood SCs
The last two examples were not meant to address that point Kungfoo. They were addressing:
Quote:
I don't really understand what's being argued because the idea that some mages being able of entering communions at a much higher fatigue cost than equivalent mages with astral somehow has a negative impact on the game is pretty daft
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ie., phrase it how you will, but the ability to enter a communion at higher fatigue is useful, when you can remove a *lot* of fatigue with just one blood slave.
Fantomen: I did a lot of testing on slave capping - but maybe I forget. I'll retest later tonight.
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June 28th, 2012, 09:32 PM
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Re: Blood SCs
FYI I did test it, both with blood and astral and mixed communions, same result.
But to take the most obvious of all tests as an example: A S7 caster with 2 communicants casting master enslave kills both slaves with that single casting.
Of course I knew this beforehand, but anticipated you would pull that as your next strawman.
Someone might wonder why I bother?
It's because this kind of thing can give new players a hard time, when someone seemingly knowledgeable gives advice, but that advice turns out to be complete misinformation. Non slave sabbaths is not a nerf, not a big scripting issue. It works like an astral communion. Spill over fatigue in communions damages the slaves, you can not do any tricks by putting them at just under 200 fatigue, you need to recover them enough to withstand what your master are casting. There are no "other fatigue reducing spells" that can be compared to reinvigoration for zeroing slave fatigue, that's why you want to add a blood master. There are other clever ways to recover your slaves, like having them cast drain life, or buff them with soul vortex and giving them bodyguard batteries, pythiums communicants can be quickened and given a standard of the damned, and so on, but the principle is the same, to keep them alive you need to keep them under 200 fatigue.
While reverse communions with pure blood mages as slaves might sometimes cast sabbath master if poorly scripted, the solution is to learn proper scripting, not to blame the game or this mod.
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Last edited by Fantomen; June 28th, 2012 at 09:53 PM..
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June 28th, 2012, 11:17 PM
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Re: Blood SCs
Its hardly a strawman to say you might be right.
But thanks for the test.
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June 29th, 2012, 07:17 AM
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Re: Blood SCs
Quote:
Originally Posted by Bat/man
Its hardly a strawman to say you might be right.
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Yes it is. It's a strawman to question whether I'm right or not, rather than test it first and confirm that I'm right. A way to stale the discussion by insinuating your opponent might not know what she's talking about, in lack of proper arguments of your own. In other words, a strawman.
You can assume I test things before answering, because otherwise I'll write out clearly that I'm not sure.
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June 30th, 2012, 01:38 AM
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Re: Blood SCs
Quote:
Originally Posted by Fantomen
Quote:
Originally Posted by Bat/man
Its hardly a strawman to say you might be right.
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Yes it is. It's a strawman to question whether I'm right or not, rather than test it first and confirm that I'm right. A way to stale the discussion by insinuating your opponent might not know what she's talking about, in lack of proper arguments of your own. In other words, a strawman.
You can assume I test things before answering, because otherwise I'll write out clearly that I'm not sure.
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No, a strawman is a similar but purposefully flawed version of an opponent's argument that is easier to defeat.
http://rationalwiki.org/wiki/Strawman
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June 30th, 2012, 09:42 AM
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Re: Blood SCs
Quote:
Originally Posted by brxbrx
Quote:
Originally Posted by Fantomen
Quote:
Originally Posted by Bat/man
Its hardly a strawman to say you might be right.
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Yes it is. It's a strawman to question whether I'm right or not, rather than test it first and confirm that I'm right. A way to stale the discussion by insinuating your opponent might not know what she's talking about, in lack of proper arguments of your own. In other words, a strawman.
You can assume I test things before answering, because otherwise I'll write out clearly that I'm not sure.
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No, a strawman is a similar but purposefully flawed version of an opponent's argument that is easier to defeat.
http://rationalwiki.org/wiki/Strawman
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Exactly. I presented a confirmed fact about communion mechanics, and bat/man answered as if I was just guessing, in other words; a similar but purposefully flawed version of my argument. A strawman.
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June 29th, 2012, 04:52 AM
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Re: Blood SCs
Also, all your edge cases are not match for the huge boost blood nations get by just doing this:
B1H2 mage 1: sabbath master, divine blessing.
B1H2 mage 2: sabbath slave
B1H2 mage 3: sabbath slave
Not having to put all the sacred beside the fragile mages adds tons of tactical flexibility. Add that to the ability the be able to always commune even without slaves (reducing the slave costs, and the micro cost, etc). Meaning a well set up sabbath communion works every turn, and not just one turn because they ran out of slaves.
As there are no pure blood mages, having easier access to sabbaths it is a huge boost.
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June 30th, 2012, 10:36 AM
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Corporal
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Re: Blood SCs
His doubt in your tests is his position, not a misrepresentation of yours.
I didn't see him acuse you of "guessing" but I suspect you're not trying to intentionally misrepresent him, perhaps you just misunderstood.
edit: I was following the thread but it seems to have lost its way somewhat.. sry if my contribution is not helpful.
Last edited by momfreeek; June 30th, 2012 at 10:47 AM..
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July 4th, 2012, 06:22 AM
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Major
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Re: Blood SCs
His "doubts" was not in my tests but in whether I had tested it.
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July 4th, 2012, 07:08 AM
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Re: Blood SCs
Yeah, but you didn't tell him you had tested until AFTER you acused him of creating a strawman. How is he misrepresenting your position if you never even told him that position?
He did NOT acuse you of guessing. He didn't know either way and he didn't say either way. You misrepresented him.
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