.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #31  
Old July 7th, 2002, 08:04 AM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)

Quote:
Originally posted by Baron Munchausen:
(about ruins)
A lot of people felt this 'easter egg hunt' mentaliy was spoiling the game. That's why the frequency of ruins was cut back, and why the option to disable ruins was added.

I would much prefer that there be no visible clue from space that a planet contains ruins. Then you'd get a pleasant surprise once in a while without this 'race for the prize' effect. I wonder if MM could be presuaded to add a 'hidden ruins' option along with the 'disable ruins' option already available?
I LIKE this idea!!!
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #32  
Old July 7th, 2002, 04:22 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)

Well, for every person willing to speak up there are probably ten more who agree. If you people would send email to MM he could probably introduce a simple change like this for the next patch. All he has to do is not change the planet description or show the little 'stone henge' icon when a planet has ruins.

[ July 07, 2002, 15:23: Message edited by: Baron Munchausen ]
Reply With Quote
  #33  
Old July 7th, 2002, 07:42 PM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)

Quote:
Originally posted by Imperator Fyron:
You can mod that. Have it give you level 1 in the field, and allow other tech to be researched from it. The researchable tech might have to be "normal" with the unique tech as a prerequisite. I don't know if finding a unique ruin allows you to research into that field if there are multiple levels.
This is what I am doing in my mod. I have removed the "Massive" components and set up more powerful Versions of regular components, then set the ancient ruins to give you the ability to research the better components and facilities. It would be a nice addition to be able to "hide" the ruins though.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.