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March 1st, 2003, 07:28 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
Thanks: 0
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Re: X-Com Mod?
News:
I modified the Pictures/Components and Pictures/Facilities Files and integrated them in the Components.bmp (the one with the small pics) file!
Now they have "compilant" comp numbers. Anyone interested in helping with the upload?
I still have Internet Explorer problems and I don´t think I will be able to upload any file (****ty windows!).
Anyone wishing to help? Someone could download the previous posted files? What any of you think about?
Waiting for comments...
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March 1st, 2003, 07:43 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: X-Com Mod?
If you upload the images to shrapnel, I can add them to the Imagemod for you.
Upload Area
If you go to that link, and make a reply, there will be a little link on the left to open window where you can upload your file.
Send it there and post a link to it for me.
__________________
Things you want:
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March 1st, 2003, 08:39 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
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Re: X-Com Mod?
Sorry SJ, I cant open that link, but I have another Link to the upload thread as a favorite and I will try to upload the files there, but previous uploads could not be downloaded by anyone
so after I try and there are problems, then you can give me an e-mail I will send the files to you in order to make the files available to everybody by yourself.
1046500754.zip
[ March 01, 2003, 06:40: Message edited by: leo1434 ]
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March 3rd, 2003, 06:05 PM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
Thanks: 0
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Re: X-Com Mod?
Attention to all:
I just uploaded my X-Com mod files in tyhe Data/graphic thread. Everything is there, with a brief info about its contents in the post text.
Enjoy!
Waiting for your comments...
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March 5th, 2003, 06:38 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
Thanks: 0
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Re: X-Com Mod?
Hello to all:
New uploads in the Data/Graphic Thread: This time comps images only. The big image of 36x36 pixel comps was replaced for a correctly displayed one. And the new components were renumbered to be compilant with the Comp Image pack v1.13.
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March 6th, 2003, 02:14 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
Thanks: 0
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Re: X-Com Mod?
Hello:
Can anyone explain a little about the ability:
"Sector - sight obscuration" I think it will be useful for a "mind shield" x-com facility or component. I couldn´t find anything about abilities in the Newbies FAQ.
Someone wanting to help?
Thanks
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March 6th, 2003, 06:12 AM
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Sergeant
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Join Date: Feb 2002
Location: Canada
Posts: 346
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Re: X-Com Mod?
"Sector-sight obscuration" is basically a sector wide cloak. Everything in the sector is cloaked even enemies. If you put this on a planet or storm cloud you can still see the planet/cloud. If you put on a component (base, weapon platform, ship, etc.) it will cloak everything and look like the background (usually a starry sky).
I don't think that it works when placed on facilities though. Someone else might know better.
__________________
I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
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March 8th, 2003, 07:22 PM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
Thanks: 0
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Re: X-Com Mod?
Hello to all:
New upload of X-Com comp pics.
Format: Zipped .bmp files.
No path info included in .zip file.
Portraits and mini pics files in one .zip file.
Comp numbers compilant with Image Mod comp pack.
Please tell me if you have any problem to download.
Look in Data/Graphic thread. Thanks.
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