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  #391  
Old August 27th, 2005, 10:27 AM
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PashaDawg PashaDawg is offline
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Default Re: Turn 10

Smarty pants!
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  #392  
Old August 28th, 2005, 08:42 PM
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PashaDawg PashaDawg is offline
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Default Re: Turn 11

Turn 11 is out!

Deadline is Tuesday, Aug. 30, 2005 at 9pm EST.

Pasha
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  #393  
Old August 30th, 2005, 08:34 PM
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PashaDawg PashaDawg is offline
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Default Re: Turn 12

Turn 12 is out.

Deadline is Thursday, Sept. 1, 2005 at 9pm EST.

Thanks.

Hope y'all are having fun!
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  #394  
Old August 30th, 2005, 09:49 PM

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Default Re: Turn 12

We are, but if we tell you about it, we have to kill you.
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  #395  
Old August 31st, 2005, 05:31 AM

GriffinOfBuerrig GriffinOfBuerrig is offline
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Default Re: Turn 12

LOL, yes, ireally have fun, but it is impossible to make here feedback!
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  #396  
Old August 31st, 2005, 08:46 AM
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PashaDawg PashaDawg is offline
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Default Re: Turn 12

Players can certainly direct comments about their hopes and dreams to the host by email.
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  #397  
Old August 31st, 2005, 10:20 AM

The Panther The Panther is offline
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Default Re: Turn 12

I did notice the difficulty of not speaking to your neighbors. Diplomacy is so ingrained in Dominions, it is very odd to play a game without it! I keep wanting to write a message to someone or anyone, assuring folks of my peaceful intent.

It is hard to know when a neighbor is being agressive towards you or is just paranoid. Every troop on your border is a suspected part of an invasion army. Every move must be carefully considered. Wars will be frequent, I would expect.

Certainly this is a real change of pace from the usual Dominions fare.
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  #398  
Old August 31st, 2005, 04:21 PM

Huntsman Huntsman is offline
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Default Re: Turn 12

Quote:
The Panther said:
I did notice the difficulty of not speaking to your neighbors. Diplomacy is so ingrained in Dominions, it is very odd to play a game without it! I keep wanting to write a message to someone or anyone, assuring folks of my peaceful intent.

It is hard to know when a neighbor is being agressive towards you or is just paranoid. Every troop on your border is a suspected part of an invasion army. Every move must be carefully considered. Wars will be frequent, I would expect.

Certainly this is a real change of pace from the usual Dominions fare.
Absolutely!

This is my 2nd "no diplo" game and it's very nerve-racking because you have no idea what to expect and there's nothing you can do to sway anybody's opinion/stance/etc when you run into situations that are cause for alarm. You can't just say "Hey, don't worry about my army in Province A because we're just moving to the indie over at B." or "Hey, I'm getting pounded on by Player X who is clearly the biggest threat on the board--could you give me a hand?!"



BTW, if somebody sees my army on their border don't worry! They're just admiring your landscaping....
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  #399  
Old August 31st, 2005, 05:07 PM

RonD RonD is offline
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Default Re: Turn 12

I miss the diplomacy side as well. A problem with "regular" MP dom2 is that almost everyone starts out by negotiating NAPs with every neighbor, expands a bit, then races for their endgame strategy.

I wish there was a halfway - but that would take a group change in playstyle.
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  #400  
Old August 31st, 2005, 07:22 PM

Goblin Goblin is offline
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Default Re: Turn 12

It's a jungle out there...

Goblin.
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