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July 22nd, 2006, 03:03 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Carrier Battles Mod
Hopefully this bug will soon be fixed.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 22nd, 2006, 08:43 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
Easy enough, now.
All you've gotta do is delete the solid shield research call in Atro's AIs.
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July 22nd, 2006, 10:04 AM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: Carrier Battles Mod
How do the kenetic missiles work? I have a ship with two sets of light kenetic missiles, one internal and one external rack. I also have gun crews on these ships. However, I can't target enemy missiles. It appears that i have enough supply as well.
Also, can I not shoot down missiles with guns?
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July 22nd, 2006, 10:39 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Carrier Battles Mod
I believe seeker-targetting weapons only work in strategic combat.
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July 22nd, 2006, 10:40 AM
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Captain
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Join Date: Jun 2002
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Re: Carrier Battles Mod
Ok then...how do you defend your ships in from missiles in this mod?
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July 22nd, 2006, 12:21 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Carrier Battles Mod
Not simulated... AI-controlled (strategic) combat.
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The Ed draws near! What dost thou deaux?
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July 22nd, 2006, 12:41 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
The SE4 user interface does not provide a way to manually fire weapons at missiles.
Thus strategic or Auto-tactical are the only options if you want to survive.
I suggest going full out, simultaneous game mode; that keeps you sharp for PBW games.
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July 22nd, 2006, 12:57 PM
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Captain
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Re: Carrier Battles Mod
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July 22nd, 2006, 01:58 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
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July 23rd, 2006, 03:05 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Carrier Battles Mod
Here's another bug from Atro's files.
AI General Settings Errors
*Unknown value "Hardy Industrialists" for Race Opt 1 Adv Trait 4 in record "Alliance to restore the Republic"
*Unknown value "Hardy Industrialists" for Race Opt 2 Adv Trait 4 in record "Alliance to restore the Republic"
*Unknown value "Hardy Industrialists" for Race Opt 3 Adv Trait 4 in record "Alliance to restore the Republic"
*Unknown value "Warriors" for "Galactic Empire"
Quote:
Suicide Junkie said:
Easy enough, now.
All you've gotta do is delete the solid shield research call in Atro's AIs.
See attachment for update to the CB1.6+Atro files
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