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September 30th, 2006, 01:36 PM
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Corporal
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Join Date: Feb 2005
Posts: 152
Thanks: 0
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Re: Access Violations
With the game unstable as it is, it might be an idea for it to remember your autosave settings...
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"Why the blazes didn't we utilise the abandoned Martian War Machines to retain Empire? I demand immediate resignations."
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September 30th, 2006, 04:57 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Access Violations
It really should remember *all* the settings, except maybe strategies and ministers. :/ Who really changes their display settings based on what empire they are using?
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 30th, 2006, 05:13 PM
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Corporal
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Join Date: Dec 2000
Location: England
Posts: 155
Thanks: 0
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Re: Access Violations
Quote:
tmcc said:
I too have no problem with using capitals naming either ships or units.
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Using shift with caps lock on works.Caps lock without shift does no capitals in this game for some reason.
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September 30th, 2006, 05:53 PM
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Second Lieutenant
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Join Date: Sep 2006
Posts: 482
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Re: Access Violations
My biggest annoyance is the unstable warp points. They someone warp to themselves or even different points within the system or different systems.
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October 1st, 2006, 01:26 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
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Re: Access Violations
There's a new bug and feature reporting section at www.spaceempires5.com. It works like the system at sourceforge.
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October 1st, 2006, 02:26 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: Access Violations
Damaged facilities seem not to be repaired, at least if there is no space yard facility on the planet.
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October 1st, 2006, 03:29 AM
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Sergeant
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Join Date: Sep 2004
Location: Belgium
Posts: 222
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Re: Access Violations
Quote:
AngleWyrm said:
There's a new bug and feature reporting section at www.spaceempires5.com. It works like the system at sourceforge.
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Ihighly reccomend everyone to use that instead of this forum post. (or together with this forum post) Because a bug tracking system is waaaay more readable and manageable than one huuuge post like this. Remember SEV has only one developer.
And as stated, the demo will most likely not be bugfixed. But the bugs might also occur in the game that is to be released.
Make sure that you include instructions on how to reliably reproduce the bug.
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October 1st, 2006, 03:56 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: Access Violations
I recommend to e-mail true bugs to MM unless they clearly say they will read regularly any of these forums, which is until now not the case.
But all these forums are very useful for us, as sometimes a suspected bug turns out not to be a bug.
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October 1st, 2006, 02:17 PM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: Access Violations
If you have a treaty (with empire A) that forbids any further treaty with other empires, you can't change this existing treaty with empire A at all! You get the message that the treaty forbids it.
And the log message for a technology transfer according to a treaty seems wrong. If I give empire A technology B, I get the message that empire A has given technology B to me.
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October 1st, 2006, 02:36 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Access Violations
If you click on the picture of a component in the component report, it opens a window which is blank inside.
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