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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1  
Old April 30th, 2009, 11:44 PM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

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Originally Posted by atul View Post
Yeah, my hand didn't require surgery so I was able to submit my turn in time. TheDemon's request is about the next turn, I believe.
Was it? Well, I'll keep my eye on the turn submission for the current turn as well.
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  #2  
Old April 30th, 2009, 02:37 AM
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

Hah! Well met indeed C'tis. You have proven yourself a worthy adversary. But we shall meet again.
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  #3  
Old April 30th, 2009, 05:19 PM

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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

I must say, this raiding lark is an absolute jaunt when the sparrow is on the other foot.

No, I'm not sure why I used sparrow either.

Also, I looted the body.
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  #4  
Old April 30th, 2009, 06:05 PM

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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

I heard that your victory was only due to the movement bug darloth, no?
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  #5  
Old April 30th, 2009, 09:59 PM
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

Yes, that was supposed to be three Jarls hitting your cap darloth, not one. But due to the movement bug, two Jarls just sat there and picked their noses.

Nice turn anyway though, to you and all the noobs. You have kicked Big N in the crotch, and bloodied his nose when he bent over. But, you guys know you are only making me mad, right?
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  #6  
Old April 30th, 2009, 10:10 PM

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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

What's the movement bug?
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  #7  
Old April 30th, 2009, 10:12 PM

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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

around 0.1-1.0% of the time a movement order simply doesn't occur generally if the same movement issue is not changed the order will NEVER occur (but giving a different order of some sort clears the bug)


the bug only ever happened to me once ever in a multiplayer game so i don't know as much about it as others
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  #8  
Old May 1st, 2009, 12:39 PM

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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

Quote:
Originally Posted by Lingchih View Post
Yes, that was supposed to be three Jarls hitting your cap darloth, not one.
That's sad to hear. I would have liked to see the actual outcome of that, as with just the one jarl, my PD and elephants killed him before my attempt at thugs even got close. For that reason, I wouldn't say the movement bug is the ONLY reason I won... it almost certainly meant I won without losing anything really expensive, true.

You'll probably have better luck next time.
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Old May 1st, 2009, 03:09 PM

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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

Has anyone discussed a Pro-Am for NvV3? 1 Vet + 1 noob per team, if we have disparate numbers of players signing up then we can do some teams with 3 noobs instead. If team A's 1st player picked first, its second player would pick last. We'd have to figure out where the teams of 3 would pick but you get the idea.

Working with skilled players in the other game I'm in has taught me a lot. Plus, no forum needed, just private messaging on this forum.
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  #10  
Old May 1st, 2009, 06:17 PM

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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

the general premise for preponderance1 was that each time would have a skilled and a less skilled player... although it ended up being the case that some teams had two skilled players because there weren't enough people signing up? i'm not totally sure... i definitely remember something zeldor posted in the beginnings of the thread about this...


i'm not sure if zeldor is planning to try and get something like this going for preponderance2 but it would be a bit silly to start starting two games with the same premise at the same time
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