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June 6th, 2003, 11:09 PM
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Re: SE5, Tell Aaron what\'s on your Wish List
Real time ? is that +5 GMT ?
(Things with 'real time - ' at beginning, BURN 'EM ALL !)
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June 7th, 2003, 01:54 AM
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Originally posted by teal:
I wish you could sort the planet list by size and distance from existing colonizers. These are the attributes that I usually care the most about...
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For the first one - sort by planet pic, I think it sorts first by atmosphere, but for each atmosphere type the larger ones show up on the bottom... of course if you're using the imagemod that might change things...
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June 7th, 2003, 12:37 PM
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Originally posted by Imperator Fyron:
That should be a separate order..
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Then how about allowing 'Fill Queue' and 'Clear Queue' orders to be used with 'multi-add' ? also need order to remove single item from all queues at once, with one order. Something like 'Remove From Queues'; first click that order then add to 'remove list' the facilities, units and ships that you want to remove from ALL queues.
I think that would cut down micromanagement by amazing amount.
I _really_ want some way to manage huge empires for it takes upto 3 hours to finish a turn in large galaxy FQM games. I like massive empires but not with this much 'select next colony - fill queue - repeat'
-edit: typos-
[ June 07, 2003, 11:38: Message edited by: Me Loonn ]
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June 7th, 2003, 02:45 PM
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Re: SE5, Tell Aaron what\'s on your Wish List
Or just 'Add To All' and 'Remove From All' (queues) order.
Multi-add still too slow even if 'fill queue' could be used (need to shift-click ALL those 200+ colonies isnt fun). Game should just ignore the items added by 'add to all' if no available facility slots / cargo space.
-edit-
Also, an order for jetsoning all obsolite cargo items shoud be there, one button order !
PLEASE !
[ June 07, 2003, 13:49: Message edited by: Me Loonn ]
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June 7th, 2003, 10:44 PM
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Shrapnel Fanatic
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Originally posted by Me Loonn:
(Things with 'real time - ' at beginning, BURN 'EM ALL !)
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*sigh*
Warcraft has really put a bad name on the term real time. Real time can be (and is) a good thing if used properly. Why are you so prejudiced against real time? There are plenty of good examples of real time in games that are absolutley not click fests or anything of that nature. Combat systems such as in Birth of the Federation are real time, but have certain time intervals of real time, followed by a pause in which you issue new orders. How is this bad? It isn't, except that you get more options if you allow the turn intervals to be user defined (ie: continuous real time with being able to pause and issue orders).
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June 8th, 2003, 12:10 AM
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Re: SE5, Tell Aaron what\'s on your Wish List
Lol
i had some comments but now this reply was empty when i edited some typos away n whole msg with them... sigh i goto sleep now....
[ June 07, 2003, 23:14: Message edited by: Me Loonn ]
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June 8th, 2003, 12:52 AM
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Your repair crew is the absolute minimum number of people required to keep everything running. If you take on a big job like a retrofit, you hire more people or pull them off other projects. And your industry has to build the spare parts, which could have been used on a brand new ship, etc. etc. (I don't think you'd keep a spare ion engine just lying around, if you need something big like that you build it).
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No, your repair crew is the space and mainteance you pay on that space station's repair bay, (or the repair ability of the space yard).
Using the repair ability dosen't cost your economy anything more...
Not using it causes your resources to go to waste maintaining an idle repair bay.
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June 12th, 2003, 10:33 PM
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Re: SE5, Tell Aaron what\'s on your Wish List
"Hidden race trait" option so you can't see what race traits your opponents picked... they might just have organic weapons in reserve, but you'll never know until you see them in combat!
Better yet, discover your opponents' race traits through intel - at least the non-obvious ones...
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June 12th, 2003, 10:53 PM
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Re: SE5, Tell Aaron what\'s on your Wish List
Add 10 dummy traits at the beginning of the file and instruct everyone to take those. This will cause the info box that shows racial traits for an empire be filled with the dummies, and the real traits will be pushed off and unviewable.
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June 12th, 2003, 11:00 PM
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Re: SE5, Tell Aaron what\'s on your Wish List
Or just two traits with really long names...
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