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  #411  
Old May 21st, 2008, 02:22 PM

Evilhomer Evilhomer is offline
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Default Re: Mega Age II -Kingmaker(full) Race selection

Bah! 61 or 62 players won't make much difference, admit it you are scared of the evil swede combo =)
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  #412  
Old May 21st, 2008, 02:23 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

there are still races left out ? any chances i could change to any of them from ashgod ? LA Midgard would be great =)
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  #413  
Old May 21st, 2008, 03:01 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

Is there any chance we can have mist of deceptions removed from the game entirely? I dislike the notion that a defender with a mage, even if he's scripted to cast MoD, holdx4, retreat will always win in defense as long as he doesn't die during the holdx4.

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

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  #414  
Old May 21st, 2008, 03:12 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

Quote:
Jazzepi said:
Is there any chance we can have mist of deceptions removed from the game entirely? I dislike the notion that a defender with a mage, even if he's scripted to cast MoD, holdx4, retreat will always win in defense as long as he doesn't die during the holdx4.

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

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Seconded.
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  #415  
Old May 21st, 2008, 03:40 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

Third.
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  #416  
Old May 21st, 2008, 04:42 PM

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Default Re: Mega Age II -Kingmaker(full) Race selection

If mists of deception is banned completely, then why not wraithful skies as well? Or the Horror Harmonica? Or other spells that target the many more than the single casting mage?

I think Ko and/or Edi once said that battlefield spells and enchantments were supposed to end when the mage that cast the spell died or left the battlefield. And that is the way darkness works when the mandaha dies, and other spells also end when the casting mage dies or leaves the field of battle.

But for some reason, some spells do not end, and apparently are not easy to fix. Velusion's solution to this problem, which i admit i copied, was requiring the casting mage to stay on the field of battle until his last available scripting turn.

We could vote on the issue and require the mage to stay on the battle for the duration, unless he dies or is injured and retreats due to low morale. But then the issue arises as to whether a mage with ritual of returning up could ever cast such a spell without violating the rule?
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  #417  
Old May 21st, 2008, 04:57 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

Wrathfull skies or any other spell don't allow the defender to always win if his mage survive, I think the difference is there. There is nothing to counter MoD once the mage has left the battlefield.

It's also very easy to abuse the 5 rounds rule, i.e using militias or other weak expandable troop with low morale, going to rout in round 2 or 3 (and storm to avoid fliers).
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  #418  
Old May 21st, 2008, 05:05 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

MoD is unique (as far as I know) in that it is self perpetuating. Wrathful skies (or anything else) ends if you kill or rout everybody on the other army, but it sounds like MoD is a guaranteed win for the defender and a guaranteed kill for any mindless units unless you kill the caster before he runs.
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  #419  
Old May 21st, 2008, 05:09 PM

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Default Re: Mega Age II -Kingmaker(full) Race selection

Maybe we can mod the spell a bit. Is there any way to convert it to a battlefield enchant for air that does not exist? Like a battlefield mirror image?

It is a high level air spell, and I hate to just remove it completely(:

While I did mod a good bit with units in the Epic Heroes Mod, I have not done any spell modding, so I have no idea what is possible with changing a spell via of a mod. We may have to wait until Dr. P gets back from Europe to fix this spell via mod.
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  #420  
Old May 21st, 2008, 05:19 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

Yes if you want it's easy to do.


#selectspell "Mists of Deception"
#copyspell "Mirror Image"
#pathlevel 0 6
#researchlevel 8
#fatiguecost 400
#name "Mist of Mass Glamour"
#aoe 666
#spec 4194304
#descr "Gives mirror images to all your warriors on the battlefield."
#end

should do it (not tested)
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