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May 2nd, 2009, 09:55 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by Zeldor
Can you find a sub? OR play till we find one?
But if not, and adding Mictlan's and Pythium's stance, we may have to call the game a draw and finish it now.
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@ Reay: I was waiting to see what we were doing b/c it doesn't seem anyone has looked for a sub for Midgard and Zeldor implied the game might be called a draw or finished if we don't find someone.
So what are we doing? I can go ahead and submit a turn that has me attacking a player that has apparently abandoned his position and has neither a sub or been turned AI. Pretty lame though.
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May 2nd, 2009, 09:22 AM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
This game has again been delayed another 24 hours? Are any of the last 4 going to do their turns?
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May 2nd, 2009, 09:51 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Maybe everyone is waiting on some sort of firm decision or vote as to whether or not this game is worth continuing now that Evilhomer has dropped out / is dropping out.
Marignon turns only takes about 10 mintues (right now), so I don't mind continuing to do them, and if the game is called off then it's no great loss of my time. But can't imagine I'd feel the same if my turns were taking several hours, and knew that it all might be a huge waste of time and effort since the game could suddenly stop at any moment.
Personally T'ien Ch'i losing their only real challenger means end of game IMO. But not sure if the result is a win, draw, or simply null and void.
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May 2nd, 2009, 10:54 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
We can either:
- try to find a sub for Midgard, I hoped to get some answer from homer, but nothing [that was the cause for delays]
- turn him AI, which means Pythium and Mictlan divide his lands
Hard to say what to do, I'd personally want to fight and try to win, but if most people will feel not happy continuing and force themselves to do their turns, then we can call it a draw. I will make a thread for a sub though.
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May 2nd, 2009, 12:37 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I vote for a draw, but I know some people are having fun (reay and wokeye are having a nice little war i believe). Taking out AI midgard will still be more of a chore than taking out AI caelum; territories would be divided between 2 players so end result would be much like caelum having gone. That being said, I don't think any win in this game counts for much 
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May 2nd, 2009, 01:47 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
My two issues in this game are:
1) the map and the fact the sites weren't made clear in the first post and how unbalancing they are even had they been announced, and
2) key players going AI or vanishing (Caelum and more importantly now, Midgard) though this might be remedied if we found a sub.
I think the map is going to lead to a very tedious endgame so my vote would be to call this game now. But if people are having fun, I am happy to play on.
Last edited by DonCorazon; May 2nd, 2009 at 02:03 PM..
Reason: dyslexia
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May 2nd, 2009, 06:58 PM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
While I am having fun playing around with end game Bogaris, I'll have no worries with calling it a draw - Reay has well and truly got me beaten. Either way, I'm OK with it.
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May 2nd, 2009, 10:40 PM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I am having fun with this game right now for sure.
However..
The map, whilst being interesting and different, is quite unbalanced in some ways. I think some of the recruitables on some of the provinces are just too powerful and make paths available to all nations which make strategies a bit more generic.
Having Caelum go AI just means splitting the provinces between Arco, TC and my nation which wouldn't have changed the outcome of this game. Seems like the AI is pretty good controlling large armies anyway.
Having Midgard go AI would make this game a bit of a farce in terms of finding a "real" winner. If we found a sub it still leaves a few others feeling like the winner wouldn't be a "real" winner.
My son is going to be born in about a week so I can not guarantee I will have enough time to play the game. Therefore, it would not be fair to make you guys continue to play.
It seems like a waste right now for all the effort I put in, but oh well there is always a new game. ( maybe for me too  )
I vote for a draw. I am still interested in the next turn so can we at least let it host? 
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May 3rd, 2009, 02:58 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I think we can let it host, but I will give archae enough time to play it.
I doubt we could find a sub anyway, it's quite tough recently
P.S. I will update the map for Preponderance 2, team game, so we can all play there  And yeah, map will be more balanced 
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May 3rd, 2009, 10:23 AM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Ooh nice Bone Grinding Wokeye..
Well I had about 60 clams and 200 blood slave income so I was working up to a Wishing strategy. I had huge amounts of Beast Bats and undead pumping out every turn. As they say in Mictlan country, blood is bloody powerful  . Too bad other nations had access to blood through recruits and stole some of my blood summons ;(.
Good game anyway. See you in the next game...
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