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July 28th, 2006, 08:23 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Carrier Battles Mod
Here is the updated basic version (4.5mb)
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July 28th, 2006, 08:23 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
An update; default events were a little too extreme.
This is the full atrocities version (8mb)
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August 1st, 2006, 04:59 PM
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Sergeant
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Join Date: Jun 2005
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Re: Carrier Battles Mod
OK my comments regarding long range weapons and plasma weapons being nerf magnets sure as hell didn't even contemplate situations where 300 ships engage. However I'm going to revisit this subject after some more review.
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August 1st, 2006, 09:17 PM
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Corporal
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Join Date: Sep 2003
Location: Tennessee
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Re: Carrier Battles Mod
Yeah, SJ and them get some insane battle going in pbw. All weapons in CB have their uses, and that's part of what makes it so awesome.
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Empires Colonize in an attempt to get away from Chuck Norris. Unfortunatly He is always there waiting for them.
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August 6th, 2006, 01:54 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Carrier Battles Mod
I'm getting an invalid culture error for the Imperials. they're warriors instead of berserkers.
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August 6th, 2006, 05:43 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Carrier Battles Mod
Easy enough to fix when I get back from the cottage.
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August 6th, 2006, 09:43 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
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PISSED !!!
I downloaded Carrier Battles v1.6a, started a game, and so far it's an exercise in frustration: fighters WON'T load onto my carriers, Kinetic Missiles won't target seekers, and my ships all run out of supplies BEFORE they even leave the system.
What is the point of THIS???
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August 6th, 2006, 11:41 PM
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Lieutenant Colonel
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Re: PISSED !!!
Make sure you're putting supply pods on your ships. you NEED them.
The Anti-missle missles only work in strategic combat, not tactical.
The Fighter bays have no cargo capacity in and of themselves. But you are forced to add cargo bays, too, so I don't know why the fighters wouldn't be loading...
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August 7th, 2006, 10:11 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: PISSED !!!
Dumbluck has most of the answers covered.
The SE4 UI does not support targetting seekers; use AUTO tactical, or strategic. Preferably simultaneous turns.
Might you be designing a carrier using a warship hull? That would allow you to put a fighter bay, but no cargo bays.
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August 8th, 2006, 10:39 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
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Re: PISSED !!!
I built Carriers on designated Carrier hulls, complete with cargo storage, then built fighters. Once the fighters were built I couldn't load them on the carrier. They also could not move within the system they were in. They were stuck, frackin' useless, on they planet they were built.
I tried the Kinetic Missiles in Non-auto tactical combat, and nothing happened. It wouldn't target or fire at any seekers fired at my ship. I was fully equipped to handle incoming missiles and got hammered because not a single frackin' thing worked like it said it would.
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